Age of Wonders 4

Age of Wonders 4

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Dark Culture Rework - Subcultures
   
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13 Oct, 2024 @ 11:00am
1 Apr @ 10:59am
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Dark Culture Rework - Subcultures

In 2 collections by Lord Vectra
Substantial Gameplay Improvement Mods
26 items
Lord Vectra's Mods
36 items
Description
Dark Culture Remastered (w/ Subcultures) is here!

I will only mention changes. If I don't mention that something is removed, assume it is still there.

Generic Changes
No longer has -10 alignment

Interrogation Dungeon
>Initial knowledge income is changed to +1 knowledge per pop

Ritual Maus
>Initial mana income is changed to +1 mana per pop
Note: Both keep their hero scaling just to be clear

Dark Warrior
Has base 60% chance to inflict sundered defense on his base attacks

Overlord (Vanilla Dark but better)
Cull the Weak
>Now works vs Sundered Defense, Resistance, and Slow. Magic and Physical ranged attacks now also heal but only heals 5 instead of the normal 10. Melee attacks still heal 10.

Iron Fist
>A new spell that is automatically unlocked for you upon picking the culture. 100% Rush Discount for structures but -10% mana, food, and draft income from that city.

Note 1: Rushing cost is based on the amount of draft/production that is LEFT to build/recruit whatever it is. Number of turns before it's completed has nothing to do with it's cost.

Note 2: Do not use this on a city where you will have 100% Rush Discount. If you do, the rush button will be greyed out. This is a bug, and I have reported it here[forum.paradoxplaza.com], but in the meantime, don't do it.

Overlord's Tower
>+1 city stability per pop
>Loses initial draft for +1 draft per pop
>Grants ALL cities you own immunity to negative economic effects from low stability

Dominion (Order Subculture)
Fear the Strong:
>Basically, you heal 5 HP per adjacent enemy with Misfortune, Soul Cripple (new status), Despair, or has a morale of low or lower at the start of the enemy's turn.
>Should an adjacent enemy die while under those effects, they will heal you 5 HP.
>Magic and Physical ranged attacks will restore 2 HP when they attack someone with these effects (4 for non-repeating) (they still have the adjacency heal).
>Melee attacks have base 60% chance to inflict Misfortune
>Magic and Physical Ranged attacks have a base 60% chance to inflict Soul Cripple

Soul Cripple
>At the start of enemy's turn, inflict 3 Spirit damage and once per turn, 2x Remorse. Stacks up to 5x. Countered by Rally and Regeneration.

Decrees (A series of spells)
Each shares an effect that all cities you own lose 4 city stability per province they have while the Decrees are active. Each cost 30 mana/30 casting points and last indefinitely until you cancel them. Only one can be active, and it must be cast on your throne city (the following decrees do still effect ALL your cities independent of each other. Throne city targeting is only required to cast the spell which had to be done to avoid decree stacking)

>Decree of War
>>+2 knowledge and imperium per Empire unit killed

>Decree of Magic
>>+1 mana per province
>>Summoned units have a -15% upkeep

>Decree of Expansion
>>-10% food required for population increases
>>+1 gold per province

>Decree of Conscription
>>Units gain +10% XP Bonus
>>+1 Production per province
>>+1 Draft per province

Dominion University (Replaces Overlord's Tower)
>+1 City stability per pop
>+10% XP Bonus to units drafted here
>If built in a Non-Dark Culture
>>-20 City Stability
>>Gains your Cultural Units but of their race
>>Units produced in this city has -10% upkeep instead of the XP bonus
>City suffers no economic penalties for low stability
>Once build in your starting race city, can be built in other non-starting race cities you own that are tier 2 or above (for cheaper)

Note: This does not give Riot immunity

Sundering Curse
>Becomes 12 Spirit/12 Frost instead of 24 frost
>Inflicts Soul Cripple with 90% chance instead of Weaken

Dominion's Designation (replaces Ice Shackles)
>Instead of slowed, it inflicts Soul Cripple and does 5 frost damage instead of 10

Dominion's Curse (replaces Baneful Curse)
>Inflicts Despair instead of Weaken

To-Be-Done
Each Subculture will have an *additional* Tier 3 Unit which will be a later update (because I think all Cultures should have two T3 units anyways). What I can tell you so far:
Overlord will have a T3 Ranged unit
Dominion will have a T3 Support Unit (this will then be included in the Dominion University's effect)

If you have any ideas for those, don't be afraid to let me know!

Did you know steam has a follower mechanic where you can follow modders? I didn't either. You can go here and follow me if you want to be up-to-date on any future tome mods I make (or any mod I make in general): Wanna follow?

Support/Commissions
If you want to support me, you can donate here: Wanna Donate?[ko-fi.com]
If you want to commission a tome, go here: Wanna Commission?[ko-fi.com]
46 Comments
fireball900 9 Jul @ 2:18pm 
This looks very cool, I'll be looking forward to trying this out!
Lord Vectra  [author] 1 Jul @ 12:06am 
yes
Alex the Great 30 Jun @ 8:17pm 
Are you planning to do subcultures for the High Culture by any chance?
Lord Vectra  [author] 1 Jun @ 9:35pm 
You can ignore it. Itll still work fine in-game.
RoseRougeSange 1 Jun @ 9:14pm 
Broken - Says Meta data file missing or can't be parsed. Feudal Culture rework, doesn't seem to have this issue, just this one. I have tried resubscribing too.
Fenragon 9 Apr @ 10:00am 
@cbct Issue is on your end, works fine for me.
cbct 4 Apr @ 10:15pm 
Culture overhaul doesnt work after update, tried resubbing and didnt do anything
Lord Vectra  [author] 1 Apr @ 11:03am 
UPDATE(4/1/25)
ALL Subcultures
>Sundering Curse updated

Pursuer
>Lost Optional Cavalry
>Has 40 movement instead of 32 movement

Warlock
>Gained Optional Cavalry

Dominion Subculture
Decrees
>City Stability penalty per province decreased from 5 to 4

Dominion University
>Made it even more cheaper to build in cities not of your race

Dominion Designation
Soul Cripple => 2x Misfortune
5 Frost Damage => 10 Frost Damage

Dominion's Curse
Remorse => Soul Cripple

Overlord Subculture
Iron Fist
>-100% Rush Discount, but for 10 turns, -40 City Stability with an additional -20 City Stability per City Tier (so -60 in a Tier 1 city). Also inflicts a -10% income penalty to food, draft, and mana of that city.
Lord Vectra  [author] 26 Mar @ 6:02am 
The bug that appears when you have 100% Rush Discount has been fixed.
Lord Vectra  [author] 31 Dec, 2024 @ 5:15am 
@Kazeck No problem!

@Gokudo31 Sorry for last response. Answer is no. The issue with Cull the Weak is its overreliance on the weakened status effect. Thus, I made it so Cull the Weak works on all debuffs that the Dark Culture can inflict innately.

Weaken is given by Cull the Weak itself and Baneful Curse. Sundered Resistance is Night Guard, Warlock and Baneful Curse. Sundered Defense is Night Guard, Warlock, Baneful Curse, and Dark Knight. Then, ofc, Slow is Ice Shackles.

Now, if you meant that the +1 frost damage is in ADDITION to, the answer is still no because it's already quite great at the moment.