Total War: WARHAMMER III

Total War: WARHAMMER III

224 ratings
Expanded Buildings Overhaul
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Tags: mod
File Size
Posted
Updated
622.195 KB
15 Oct, 2024 @ 1:02pm
26 Mar @ 3:31pm
20 Change Notes ( view )

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Expanded Buildings Overhaul

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
33 items
KISLEV
224 items
Description

This is a Building Overhaul made to support my mod collections reducing mod-bloat by integrating mods and containing various simple tweaks. All changes are done to enhance the building aspect of the game, allow the use all landmarks in the mods and add more survivability to the AI giving them more tools to stay alive longer in the campaigns and the player a bigger variety of opponents to battle on the map. It also emphasize utilization of military and defensive alliances, as using the expansion you also have enough tools to grow strong without the need of conquering half of the map. Enjoy!


  1. Buildings Slots Extended
    • Major - 18 slots
    • Minor - 6 slots
    • Gates/Fort/Bastion - 6 Slots
    • Compatible with Ragnarok's Tier 4 & Tier 5 Minor City mods - LINK
    • Supported factions & more info HERE
  2. Added new building category "Province Capital" for semi-landmark buildings
    • New buildings categories sort order in the "Buildings Tab"
  3. MIlitary & Defensive Alliance
    • Allied recruitment:
      • Max allied units per army 4 -> 8
      • Favour per turn 2 -> 5
      • Max favour 100 -> 200
      • Allies will not break the alliance when not joining the wars
    • Allied outposts:
      • Construction time: 1 turn each tier
      • Construction cost: 1000 each tier
  4. City defence rework
    • Reduced attrition for Empire, Cathay & Ulthuan forts
    • Siege defender buff
      • Units defending siege get effect "Defend the lands!"
        +5 melee defence / +7 leadership
      • Units on walls get effect "Defend the walls!"
        +5 melee defence / +12 leadership
  5. Removed / merged duplicated landmarks in mods
      coming soon



If you cannot see the whole settlement panel, use the mod 3 Rows of Building Slots:


Less slots in capitals submod by Jopanis:


Instant Building Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265184953

TRANSLATIONS:
한국어 번역 모드 - Korean by min985

Thank you!


[streamelements.com][patreon.com][discord.gg]
193 Comments
Hydra 1 Jul @ 8:18am 
to let people know, whilst the mod works, if you use a mod to change the cap, this one overwrites it it seems
OHM 23 Jun @ 1:47pm 
What faction are you guys using it for? And are you guys using any corresponding add-ons with it, like Empire, Dwarf, etc?
LukelearMissile 23 Jun @ 8:21am 
Doesnt work for me either
arathorn 22 Jun @ 2:31am 
It does not work for me.
Summer 21 Jun @ 8:41am 
i can confirm it does
NUMBER1ISMATT 20 Jun @ 8:52am 
Does this work with the newest update?
alphabet_1989 15 Jun @ 9:06am 
It was working with SFO but now it doesnt seem to work with Radius. Empire Major settlements dont have the increased slot number
GeeCeeJr 11 Jun @ 8:00am 
This mod does not change the slots of the great bastion?
JimboWales 24 May @ 9:18am 
Hey I am having this weird problem where this only works for forts and minor settlements but not capitals, I am not sure why but this is the same with almost every mod I try to find and fix it with. Wondering what I can do as I cannot find any answers to the problem.
asura957 16 May @ 9:31pm 
When I install this mod, the “settlement building” in any city I capture disappears, so I’m unable to upgrade that settlement afterward.