Space Engineers

Space Engineers

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Real Solar Systems
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Type: Mod
Mod category: Skybox, Asteroid, Planet
File Size
Posted
Updated
93.182 MB
18 Oct, 2024 @ 9:04pm
19 May @ 12:17am
43 Change Notes ( view )

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Real Solar Systems

In 1 collection by Echthros
Real Solar Systems Proxies
41 items
Description
It's finally time.

This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit parameters, multiple stars, and much more!

Build as many systems as you want! Order them however you want! The Sun orbits Mars? A dodecanary star system? Gas giant with fifty moons? Why not? Whether you want a scale model of a real system or something more exotic, go right ahead and build it!

The wait is over. It's time to explore a world in motion!

How It Works
Read More

Setting Up a World
1. Download empty world to start: Empty World

1 (Alt). Alternately, start with the vanilla "Star System" scenario with your chosen settings and delete all of the existing planets. Make sure "Sun Rotation" option is enabled or sunlight will not rotate based on camera position. Do not start with the vanilla "Empty World" or the light direction for the stars will be stuck at a weird angle (see "Real Stars" mod page for details).

2. Load world and type "/TSE" in chat to open Solar System Editor.

3. Go into spectator camera mode and use Editor to create the solar system(s) that you want.

How To Use Editor

4. Type "/TSE" to close Editor. Save world.

Running on DS
1. Follow "Setting Up a World" steps above and create your world running locally (single-player, not on DS).

2. Save world and exit.

3. Deploy new world to your DS. Make sure to include all contents of the "Storage" folder.

The Editor does not work on DS or MP in any capacity. You must create the world locally first. If you want to use the Editor to modify a world already deployed to DS, you will need to download it and run locally to make those edits.

NOTE: If you have already created the hierarchy that you want for your world and just want to tweak some settings without modifying the overall structure, you can edit the Config.xml files for RealSolarSystems, RealStars, and RealGasGiants on the server directly without redownloading.

The only changes that strictly require the Editor are:
-Changes to hierarchy, added/removed planets.
-Changes to terrestrial planet size or type.

Preset Worlds
Vanilla Systems
The Solar System (Scale Model)
Trithorne Cluster

Compatible Planets
Only modded planets that have had proxies defined for them will have correct visuals when viewed from a distance. Here is a full list of all currently compatible planets:

Get Proxies!

Planet Exporter
This is a tool for creating proxy definitions so that mod planets can be used with RealSolarSystems. Doing so will require you to create your own mod, export textures in specific formats, and use a custom config to create your proxy definitions, so keep that in mind. The Exporter will give you the textures, but creating the mod and proxy definitions is not automated.

Get the Exporter Here!

Edit Config
How to Edit Config

Console Commands
"/TSE" or "/ToggleSystemEditor" to open the solar system editor.
"/DeleteAll" to completely remove all celestial bodies in the world.
"/RemoveStrayPlanets" to remove all static planets in the world (i.e. un-managed planets that cannot move)
"/AddStrayPlanets" to add all static planets to the RSS system (can be used to convert a world to use RSS)
"/SetupRealOrbits" sets all planets to have GravityFalloff of 2, making them compatible with Real Orbits. You may need to save and reload the world for Real Orbits to work after running this.

Controls
Alt+O to toggle planet orbit lines.

Upcoming Features
-Atmo controls for terrestrial planets

Known Issues (Fix in Progress)
-Small planets may have mountains that poke through their proxy when in ORBIT zone.
-Dramatic drops in sim speed after playing for a few minutes (on certain machines)
-MES spawns may spawn offset from where they should (can be reduced by reducing spawn range of voxel planets with <VoxelPlanetSpawnRange> values)
-Misc crashes on teleport

Many Thanks!
Special thanks to DraygoKorvan, Digi, enenra, and everyone on the KSH Discord for answering various questions about the engine and saving me from a number of hairy hangups. You guys are awesome!

Other Mods:
https://steamhost.cn/steamcommunity_com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (19)
75
25 Feb @ 10:59am
Bugs
EthicalObligation
60
26 Jun @ 7:56pm
Community to-do list: Modded planet proxies.
ABlueHairedFox
15
2 Jun @ 9:14pm
Real Solar System Worlds
GigaCars
853 Comments
Swingg 5 Jul @ 1:47pm 
this is absolutely incredible I haven't played this game in a few years and this blows my mind, great work
Quarior 4 Jul @ 11:20am 
@Echtros I am curious. Do you planned to do a procedural solar system? Ie in game, all the universe is procedural, and can be configurate eventually in a file. They was a old mod Procedural World some years ago, but broken.
GigaCars 24 Jun @ 2:59pm 
not without editing the planet in question
lAimBotl 24 Jun @ 2:55pm 
Is it possible to change the axial tilt of a planet?
GigaCars 24 Jun @ 9:33am 
nono, the skybox mod is just like, a decorative thing, they don't do anything if you remove them unless they are more then just a skybox
LayZey 24 Jun @ 4:55am 
@GigaCars

Not even the skybox mod? I replaced it, does this mean I destroyed my world?
Echthros  [author] 23 Jun @ 3:05am 
@JustDragoon112 You need RealSolarSystems loaded on the world for it work correctly. It isn't just for building the system.
GigaCars 21 Jun @ 5:14pm 
do not remove mods included pre-installed in empty world(besides spectator turbo)

you just destroyed your entire world till you readd the core mod(this one)
or you removed a planet you spawned with the mod
JustDragoon112 21 Jun @ 5:12pm 
Yeah it was the admins stuff XD. Another problem, I made a solar system using the Empty Space world that was made for this mod but every time I try to load it up after removing the initial mods I used to build it. It just auto exits once reaching 100% and says there might be corruption in the files.
GigaCars 17 Jun @ 7:16pm 
manual till someone makes a lua generator or whatever code works to automatically generate it