Total War: WARHAMMER III

Total War: WARHAMMER III

242 ratings
Dawi-Zharr Whirlwinds ( Vanilla 6.X.X ) ( MCT ) ( NEEDS ASSET PACK )
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File Size
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1.526 MB
21 Oct, 2024 @ 6:53am
25 Mar @ 5:26pm
5 Change Notes ( view )
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Dawi-Zharr Whirlwinds ( Vanilla 6.X.X ) ( MCT ) ( NEEDS ASSET PACK )

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
> Experiment for working tracks<
> Expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY!
in a way


I post my updates on Ko-Fi [ko-fi.com] :D

Recommended mods to use:
Thanks for BrutusCzX for letting me use his vfx for projectile trails :D check out his mod here:
Guns, Smoke & Spectacle
Shorter Trails
-Immersion for Gun Units 😎
Thanks to Vrooktar ! He made some awesome models for me to base on :D
2 Chaosdwarf Gyrocopters



What this mod does:
  • Adds 5 Whirlwind Aerial Warmachine units for the Dawi-Zharr (basically Heli's)
  • Needs the Armament Building in your province to be recruited
  • Fully supports the Hellforge Mechanics
  • With Disable/Enable Unit via MCT


With Vrooktar's mod::


Showcase:






BUGS
  • Placeholder Shenanigans

Important Credits Credits to Ole for his amazing AssetEditor :D Credits to DJ Fro-Fro for his RPFM 🙏

FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods and elleviate some financial stuff?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[paypal.me]
Donate via Ko-Fi [ko-fi.com]
or Patreon! [patreon.com]

Some tags to be discoverable(Ignore 👀):
tanks, ironclad, warmachine, dawi, dwarf, Chaos Dwarf, Dawi-Zharr, zharr, mount, castellan

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
58 Comments
LotLP 26 Apr @ 6:01am 
The Weapons Workshop that you have to build to recruit the copters is the armament producing factory building. Tier 2 is called the Weapon Workshop
Midget 16 Apr @ 7:39am 
it says it requires a workshop to recruit however there doesn't appear to be a building labelled anything like that
TSFWoosie4L 5 Apr @ 3:32am 
None of your units can fit the Hell Forge UI and Armaments. Plz could you fix this because your mod is the best thing to use without having to utilize radious.
RandomEdits 4 Apr @ 6:23am 
For some reason I can't recruit this unit despite having a War Machine factory that's level 3 with vacant capacity for the unit.
Fargus404 20 Feb @ 1:19pm 
I can't hire these flying units, he writes that a weapons workshop is needed, although he has improved everything, but he still writes that she doesn't know what to do
Sin 19 Feb @ 1:52pm 
One unit of them with rockets refused to fire until they were nearly on top of the enemy, despite being in range like a mile out.
Phoenixwarrior 5 Feb @ 8:45am 
Are these only designed for Ultra Unit Size? On Medium and Large sizes, some of the main weapons are visually missing (and non functional). This is especially noticeable on Large unit size, where one of the 3 models simply doesn't have main weapons and only shoots it's secondary weapons (bombers are less obvious, and may be an exception, but that may be the result of a differing number of weapon mounts).
格格屋 15 Jan @ 9:07am 
Hello, could there be a dwarf version? I really need it. Please, please, please, please, please.
The Golden Student 9 Jan @ 2:12pm 
I do not see the wirlwinds added to the hellforge, what upgrades are they supposed to get?
Echo 27 Dec, 2024 @ 2:15am 
This is some impressive work.