RimWorld

RimWorld

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Exosuit Framework
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Mod, 1.5
File Size
Posted
Updated
1.991 MB
22 Oct, 2024 @ 12:10am
5 Jul @ 8:04am
18 Change Notes ( view )

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Exosuit Framework

In 1 collection by AOBA
Exosuit Framework mod
10 items
Description
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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[ko-fi.com]
Popular Discussions View All (8)
59
15 Jul @ 8:16pm
Bugs/Glitches
A V.O.I.D Representative
21
20 Jan @ 2:07am
core module
audreyvassal05
18
1
14 Jul @ 11:59pm
PINNED: How to operate your Exosuit? (guide)
Revavest & Co
421 Comments
NPH 5 hours ago 
I know its not updated to 1.6 yet, but on prior versions did this play nice with CE? Id love to have a gravship designed to launch mechs lol
Yamnaer 6 hours ago 
wonder if the suits will work in space :v
TheDandyLion 6 hours ago 
looking forward to the update devs, keep up the good work, appreciate all that you do.
DirtNap 11 hours ago 
Hanmameiden - Exosuit framework isn't even on 1.6 yet, it's still on 1.5 because they are recoding some stuff.
joegjysl 12 hours ago 
do i need energy to bulid them?
Hanmameiden 16 hours ago 
added it to my game, started from start with it, but now now i cant control my pawns in combat with it and without it i cant open menu at all, should have waited for update, hope the 1.7 fixes it or i need to start another colony
Gauge Tyrion 17 hours ago 
Thank you for the update, Juno. Long-time lover of this mod and super excited to be able to paint the suits properly! People ought to calm down and wait. Ya can't rush art.
JunoCat運富 17 hours ago 
AOBA [author] 14 Jul @ 12:54am
Good morning, good afternoon, and good night, fellow exosuit pilots.
The Exosuit framework is undergoing code refactoring to get rid of some underlying issues and system (especially dyeing) missing caused by early development. Since our team does not have a full-time modder, this may take some time for 1.6 update, please be patient. :3
zzlyshu 20 hours ago 
Please update to 1.6:steammocking:
Mr_Nerdly 21 hours ago 
For real, I'm anxiously waiting daily to get this thing updated to 1.6....