RimWorld

RimWorld

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Exosuit Framework
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Mod, 1.5
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1.991 MB
22 okt, 2024 @ 0:10
5 jul @ 8:04
18 ändringsnotiser ( visa )

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Exosuit Framework

I 1 samling av AOBA
Exosuit Framework mod
10 artiklar
Beskrivning
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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Populära diskussioner Visa alla (8)
58
15 timmar sedan
Bugs/Glitches
A V.O.I.D Representative
21
20 jan @ 2:07
core module
audreyvassal05
18
1
13 timmar sedan
KLISTRAD: How to operate your Exosuit? (guide)
Revavest & Co
404 kommentarer
XXXII 10 timmar sedan 
1.6PLZZZZZZZZZZZ球球了
Takel 19 timmar sedan 
Thank you for the update notice AOBA. Looking forward to having exosuits in SPACE!
your_guy_ri 21 timmar sedan 
AOBA the goat
Nikkö 23 timmar sedan 
hands down one of the coolest mod series
Excited for the future 1.6 update
mech suits... IN SPAAAAACE! :D
Nova Solarius 14 jul @ 11:29 
The update will come when it's ready. No sooner. Might as well play Rim without it while AOBA et al work on getting it to that point.
Lacromosa 14 jul @ 10:43 
I know you said it would take some time for the update to 1.6, but do we have a timeline at all? days, weeks, etc.?
MattyK 14 jul @ 5:13 
Thank you for the response, AOBA, I look forward to the next update.
Baha 13 jul @ 21:48 
where is the pilot schedule supposed to be?
Aizuki 13 jul @ 20:23 
thats good, but will simple sidearm or pocket sand finally compatible later use?
Thepinms 13 jul @ 20:04 
Good to know it is being worked on