Barotrauma

Barotrauma

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PvP Classes
   
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22 Oct, 2024 @ 9:46am
1 Nov, 2024 @ 6:59am
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PvP Classes

In 1 collection by LeCrazyy
Better PvP Collection
6 items
Description
PvP classes is a mod with a simple goal, change the "everyone is the same" Outpost Deathmatch loadout to "every job is unique".

This is achieved by giving each class a unique loadout as well as new PvP focused unique items for the Outpost Deathmatch PvP mode.

All classes start with the regular diving knife, revolver and 6 revolver rounds you'd expect, but also expect the following:

Captain
  • The Captain's Whistle: Blowing the captain's whistle will give every ally within 5 meters adrenaline rush for 19 seconds, reviving downed but alive players, and giving high stun resistance for the duration.


Security
  • 6 More Revolver Rounds: That's twice the potential blammo!
  • Gunner's Helmet: Protects your skull from all sorts of things.


Medic
  • Healer's Syringe Gun: A self replenishing Syringe Gun capable of firing up to 4 refined pomegrenade syringes into people at a time, refined pomegrenade being a much stronger healing drug than regular pomegrenade with less adverse oxygen loss side effects. Just be careful to hit the right person you want to keep alive!


Mechanic
  • Fix foam grenade: Someone causing floods in the outpost that you aren't a fan of? Try one of these, or use it as a smoke screen.
  • 2 Barricade Kits: Holding right click will begin placing a barricade where you stand, just don't get disturbed while doing this. Barricades provide cover against projectiles and can tank quite a bit of damage before being destroyed, just be careful that your terrain is flat if you want it to stay upright.


Engineer
  • Hardened Crowbar: Extra whacking power.
  • 2 Engineer's Shockmines: Holding right click will place the trap on the wall where it will then be triggered by enemies to shock them for burns and stuns, careful on placement though, as they can be shot to explode early.
  • Wrench: Most likely to be used repairing doors.
  • Screwdriver: Most likely to be used nefariously.
  • 2 Wires: Time to get creative!


Assistant
  • 2 Bandages: Might keep you alive longer.
  • 3 Random Items: We aren't quite sure what the Assistant decided to bring each time, but there is quite a few different things it could be, including 4 new unique and silly melee weapons.



Overrides:
  • All Vanilla Crew Jobs
11 Comments
LeCrazyy  [author] 27 Oct, 2024 @ 9:48am 
DYING IS FORBIDDEN SOLDIER!
MercenaryGrok 27 Oct, 2024 @ 9:24am 
GET THE FUCK UP SOLDIER, I DID NOT GIVE YOU FUCKING PERMISSION TO DIE. NOW CHARGEEEEEEEEEEEE -Captain
LeCrazyy  [author] 26 Oct, 2024 @ 1:35am 
The barricade wouldn't be much hassle, but the whistle on the other hand would be unless I just let it revive all nearby humans, as it tags your team when they spawn using there job spawn gear, so would be incompatible with any other mods that override jobs too.
TwitchyTwigger 26 Oct, 2024 @ 12:08am 
If it's not too much of a bother, do you think you could make a separate mod where the Captain's Whistle and Barricade Kit are craftable? They look like they'd be fun in a Barotraumatic campaign.
microwave 25 Oct, 2024 @ 8:04pm 
what the sigma
LeCrazyy  [author] 25 Oct, 2024 @ 1:21am 
Chef class will release in 2043
Eebly sheembly 24 Oct, 2024 @ 11:39pm 
what a cook
LeCrazyy  [author] 24 Oct, 2024 @ 2:11pm 
I maybe do something yes perhap maybe
girlyguppy 24 Oct, 2024 @ 10:40am 
imagine if engineer loadout
LeCrazyy  [author] 23 Oct, 2024 @ 2:15am 
cheers