Company of Heroes 2

Company of Heroes 2

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NHC2 Mod
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Item Type: tuning
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23.633 MB
24. říj. 2024 v 12.26
27. čvc. v 5.00
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NHC2 Mod

Popis

Welcome to NHC2 Mod, this mod brings you back to CoH1 with all the units, upgrades, abilities. Also the CoH2 same you can build any units without limits except the Ace's units. You don't need any commanders to equipt you can construct the Radar to access all the commanders. CoH1 Commanders are different you need to chose only one from three like the original.

Balance
It's not supposed to be realistic, but the damage and penetration is different from the base game is realistic but not 100% for example the Pershing wins the Tiger by high chance and the grenades and mortars ignores covers, the HE shells and fires deals more damage to buildings.(The New Penetrations are not ready)

Hero Units

This units are the main heroes from the CoH1 campaign, they are powerful units with unique abilities, The more veterancy they get the more stronger they become. (The Hero units are with the green Icon)

AI
Easy = Normal
Normal = Hard
Hard = Expert
Expert = Brutal

Tutorials
If you want to know the mod more watch this videos
Populární diskuze Zobrazit vše (1)
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23. úno. v 14.30
PŘILEPENO: Bug Reports
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Počet komentářů: 42
///A\\\  [autor] 21. čvc. v 3.04 
@dangminh25 of course they can but they can't only setup mines i didn't find the code to how i can make them to setup mines, the AI to build something i have the priority on randomly sometimes it will be low or high i need to change that because he build too many defensive bunkers and closed the road it happens in long matches times. but i have only seen the pantherturm,mortar bunker,AT guns,howitzer & the 17-pounder without the pit, the ai can't build like the player only a few emplacements can build
dangminh25 20. čvc. v 21.48 
i have some question about the AI
did the AI able to built things like Player, like setup mines, built AT gun, howitzer ?
///A\\\  [autor] 19. čvc. v 15.54 
@kingbode of course you can share some ideas for my mod if you want it will not hurt anything but also still i didn't run out of ideas i'm just not adding them because i'm still finding errors & bugs in my mod if i make new ability i will lose time because maybe causes some problems and dalaying the balance & bug fixing the mod, for now we stay with this we have and the next update not this update i will change the lmg+hmg weapons like accuracy etc... vehicles also counts like the top gunners.

don't worry it will be not like the Wikinger MG ones and for some reason the Wikinger MG42 is more deadlier than the Coh1 Blitzkrieg Mod MG42 in Blitz has an ability on/off to change the burst rate if you like your MG to be too accurate deadly or too inaccurate but deals more suppression but Wikinger has both in one without the inaccurate and this ability it's pretty good for all the hmg's, even this ability it's on the bunkers too & my mod too
kingbode 19. čvc. v 9.02 
while Spearhead/Ironside is the most fun, balanced and realistic MOD for COH2, in my opinion. if u have the time and interest, u may try it to find out for urself. maybe it can help u find some inspirations for further great ideas for NHC.
kingbode 19. čvc. v 9.00 
that really is great new, i.e. the changes u have made. making AI less annoying and frustrating is the KEY. thanks for the hard work, i know it must not be easy to maintain and update a MOD purely out of love for the game.

i've also played Wikinger and All Units 170, frankly, i think they have some good ideas, but the products are quite shitty, 'cos they put too many restrictions and restraints on the gamer, but what's worse, the AI in them are even more exaggerating to a total motherfucking level. e.g. in All Units 170, AI enemy infantries can charge directly against my MG34 and MG42 and just push through my defence line, which is totally unrealistic. and they have the same AI ability abuse problem: the airstrikes are even more powerful and frequent. an extreme case is that in Wikinger, once enemy used only MG strifes to beat up my whole defence line. that's right, just using a MG.
///A\\\  [autor] 18. čvc. v 14.51 
@kingbode i haven't played other mods, i played only wikinger mod | All Units (170 added) & Coh1 Blitzkrieg Mod + NHC mod the most of the times even today so i don't know what these mods have in them from what you said but it's ok if you know the NHC mod from Coh1 the original it will be the same in Coh2 too but balanced, i have some new things to add but i need first to balance and fix all the units first. the new damages that i made are bad balanced and the armor+penetrations are still from the Relic. i'm trying to make them to feel 50% realistic not 100% i don't want them to be killed too easy or the vehicles to be too slow realistic you get the point, it needs many updates to be done.

also i have some very good news i have removed all the AI commander abilities and change them to be choosing in random with longer recharge times the spam air & artilleries has stopped now every AI has only 3 commanders Max air or artilleries so the rain will be less and longer times
kingbode 17. čvc. v 22.55 
thanks a lot for the great work of u and ur team. like i said, this MOD has some great ideas, and if ur guys can execute ur plan to change the disgusting AI setup by Relic, then this MOD will definitely be fun to play.
to be frank, i've played almost all popular MODs of COH2, and urs stands out. i must admit that my current most favorite is Ironside/Spearhead, but urs can be quite close to it. and even Spearhead was very shitty at its beginning, it only managed to be great after so many updates.

as for bugs, i will love to report them if i find any. now i am not seeing anything other than the abuse of air strikes by AI, but maybe that's because i haven't played ur MOD long enough. i will keep trying.
may i make a suggestion regarding the design of this MOD? would u consider adding in more "varieties" for each commander choice, like diversified unit types, extensive call-in options, similar to Ironside/Spearhead? that would make the MOD even more fun. thanks a lot.
///A\\\  [autor] 17. čvc. v 13.52 
@kingbode thanks, also the Mod in the first release it was worse that it is now, we have overworked to make it fun and playable mod but now we don't know if the mod has any more bugs so if you have saw any bugs you can report it to us it will help a lot. also we took a break some days soo the changes will be only AI nothing alse i think.
kingbode 17. čvc. v 13.11 
your plan is great, and if it works well, then the MOD should be fantastic. now it's just annoying and desperate. but i understand, the problem may be caused by some self-claimed "genius" & actual stupid imbicile shit at Relic.
///A\\\  [autor] 17. čvc. v 13.10 
@kingbode i'm aware of this AI bothers me too, i have a plan to remove all the ai abilities and change them to equipt with random abilities and less for example bombs or planes can't have both something like that with longer recharge times only for the AI, the mod had too many bugs but now it's playable in this update so i will work only with the AI in this days to stop the annoying spamming. i will remove some abilities from the AI the next update maybe it will take a week to make sure it will be fine