Project Zomboid

Project Zomboid

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Map Mod Manager (41 and 42)
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File Size
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2.417 MB
4 Nov, 2024 @ 5:04pm
13 Jul @ 5:47pm
11 Change Notes ( view )

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Map Mod Manager (41 and 42)

Description
Map Mod Manager is a tool for managing and organizing your map mods. With a cell grid display, you can visually identify conflicts between maps, regardless of if you're subscribed to them or picked from the huge database of over 800 maps. Whether you're curating a fine collection of maps, checking your current subscriptions for conflicts or expanding your map collection, Map Mod Manager is the tool to help you do it.

Now reads subscribed mod cells!
The latest update enables Map Mod Manager to read your map files directly, so you don't need to wait for the database to update when a new map is released. As long as you're subscribed, it will know exactly where on the map it belongs. Currently available for Build 42 only.

Features:
Interactive Cell Display:
View maps on a detailed grid that highlights selected mods to instantly spot conflicts - either with other mods or with vanilla map areas.
Toggle Mods:
Quickly enable or disable your subscribed mods and their dependencies directly in Map Mod Manager, you don't have to go back to mods to manage them.
Quick Select and Filter:
Quickly select map mods that don't conflict with your current selection or filter by specific cells to find compatible mods.
Steam Links:
Open any map or dependency workshop page directly from Map Mod Manager - if a map works with your current collection, you can update it in a few clicks and a refresh of the game.
Dependency Checker:
See required mods for every selected or enabled map. Hover over a dependency to see which maps are relying on it, so you don't miss anything essential - preventing in-game issues.
Read Subscribed Maps (Build 42):
Automatically reads the cells of any subscribed map, ensuring that even the newest maps are checked for conflicts with your collection.
Export Data (Build 41):
The export function generates a list of selected maps, including their URL's, dependencies and multiplayer data, enabling you to quickly set up a server or share it with a mate.


How do I use it?
  • Enable Map Mod Manager in the mods menu, save and go back to the main menu. A button called 'Map Mod Manager' will appear under the Quit button.
  • Select maps to show them on the cell grid, conflicting maps appear red, if they conflict with a vanilla map they appear yellow.
  • Purple cells are map mods without conflicts, green and blue cells are vanilla maps.
  • Hover your mouse over any cell in the grid to show what map/s are occupying that cell.
  • If you're subscribed to a map, it will appear in the Subscribed Map Mods list, green maps are enabled.
  • Dependencies will populate for both active mods and selected mods, active mods are green, required dependencies that aren't enabled are white, dependencies you aren't subscribed to are red.
  • Hover over a dependency to see what map enabled it.
  • Use the steam link next to any map or dependency to navigate to the workshop page, if you subscribe to a new mod, you'll need to quit and re-open the game for it to show up in your Subscribed Map Mods list.
  • Buttons have tooltips, so you know exactly what they are doing.
  • Mod changes are saved by closing the UI.

Note, if you have increased your font size, you will have issues displaying the UI. Reduce your font size to default while using this mod.

Important disclaimers about maps that aren't in the database:
  • Uninstalled Dependencies: If a required dependency isn’t installed and isn’t already in the database, it won’t be listed as required. Always check the map Workshop page for any dependencies when subscribing to new maps.
  • Mod Packs: Map Mod Manager will detect “mod packs” (workshop items that contain multiple mods). This can cause issues if you’re subscribed to both a mod pack and one of its individual mods. It’s best to avoid subscribing to both at the same time.

Translations:
  • French, thanks to Aatheom.
  • Korean, thanks to Teray.

If you'd like to translate it for me, please reach out!

[discord.gg]

Check out my other mods:



Originally posted by JiizzJacuzzii:
On Lockdown
This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. You are not allowed to repack this mod under any circumstances, ever.


Workshop ID: 3360392628
Mod ID: mapmodmanager
Popular Discussions View All (5)
23
6
14 May @ 2:25pm
PINNED: Bugs
jiizzjacuzzii
16
31 Mar @ 5:19pm
PINNED: Suggestions
jiizzjacuzzii
1
8 Dec, 2024 @ 2:33pm
Food for Thought...
Jaydee
296 Comments
Jack Kenseng 3 Aug @ 8:13am 
Whoa.

Why didn't this exist a couple years ago when I was rocking about 100+ map addons?
Primedew 26 Jul @ 12:32am 
enabling 'Constown with fort redstone and raven creek" in map manager also enables "Constown with fort redstone" as dependency, which makes the road leading to fort redstone not existent
Primedew 26 Jul @ 12:29am 
Bug: "Constown with fort redstone and raven creek" does not work...if you enable it from mod manager it doesn't show in map manager cell map
孤闵 24 Jul @ 2:26am 
Good mod,thanks:heartp::good:
TiraboTurbos 22 Jul @ 3:38am 
Crazy! This is amazing! I didn't even think such a mod could be possible! absolutely brilliant and something I'll absolutely use!
jiizzjacuzzii  [author] 13 Jul @ 7:57pm 
No worries, glad it's all working! :spiffo::luv:
poseid0n420 13 Jul @ 7:48pm 
nice, just removed and it worked. thanks 🙌
jiizzjacuzzii  [author] 13 Jul @ 7:20pm 
This mod doesn't need to be included in your server's mod list, it's a tool you use from the main menu of the game. :spiffo:
poseid0n420 13 Jul @ 7:17pm 
error is here > https://imgur.com/a/DTxNcC1
jiizzjacuzzii  [author] 13 Jul @ 7:14pm 
All that changed in the latest update was added translations, I'll look into it.