Half-Life 2

Half-Life 2

2,501 ratings
Resident Evil 2 - Source
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File Size
Posted
Updated
663.098 MB
15 Nov, 2024 @ 5:52pm
17 Nov, 2024 @ 12:31am
3 Change Notes ( view )

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Resident Evil 2 - Source

In 2 collections by Qwazzy
Resident Evil 2 - Source + Extras
5 items
Resident Evil Maps
4 items
Description
PLEASE NOTE: This content was not made by me, but the original creator has given permission for it to be ported.
Originally posted by Blood_Wraith:
You have my full permission to do whatever you want with RE2:S, no need to ask me. I'm generally done working on RE2:S... at least for the foreseeable future.

Please show Blood_Wraith support for making this project.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2716806565
He has a youtube channel:
https://www.youtube.com/user/BloodWraith777/videos
And a Ko-Fi if you want to give him something to sip on for all his hard work:
https://ko-fi.com/bloodwraith

What is this?
These four maps + assets are a recreation of the Resident Evil 2 "Leon A" scenario. (The original game, not the remake, by the way.) It plays out very similarly to the original game in terms of progression, with changes here and there to make it work better in the Half-Life 2 engine.

How do I play this?
  1. Subscribe to this item, wait for Steam to grab the files
  2. Open the game
  3. On the main menu, select "Extras > Workshop"
  4. Double click the RE2 icon

Do you need to play the original game to beat this?
No, but it does help a lot. If you don't know what to do, explore and try pressing +Use on everything. And pay attention to what key items you pick up.

I test-played these four maps before making this public and was able to complete it with no issues.

My glass textures have purple error textures in them?
Try disabling mat_specular (put "mat_specular 0" in console).

What's with the tag spam?
Wasn't my intention. The game, when uploading custom content, seems to automatically take note of the assets that are modified and tags it accordingly. So for example, manhack is tagged because the manhack model is replaced with a custom one. I'd rather not have a bunch of tags on this when it's ultimately just a custom campaign, but I see no option to change it.
Popular Discussions View All (5)
7
23 Nov, 2024 @ 8:46am
PINNED: Headcrabless zombies - a janky method
Qwazzy
6
23 Nov, 2024 @ 5:29pm
Review on this mod, or "How to stress-test worshop for HL2"
Unamelable
2
23 Nov, 2024 @ 5:23pm
PINNED: Useful console commands for RE2S
Qwazzy
257 Comments
Dementor 29 Apr @ 7:22pm 
Excelente 👏
Onix[40k] 25 Apr @ 7:32pm 
Офигенно!
Qwazzy  [author] 22 Apr @ 3:53pm 
the local citizen is of a dark alignment, the sequel
Ateş Bozkurt 22 Apr @ 1:08pm 
"when the resident is evil 2" probably the most funny joke that made me lose my sanity
šarko 19 Apr @ 2:01am 
COOL!i like it!
Qwazzy  [author] 18 Apr @ 9:14pm 
That card, if I'm thinking of the right one, should also open a door on the upper floor near the frozen/icy room.
Master Kveef 18 Apr @ 6:44am 
i got stuck in labs, picked up Red Lab Keycard and now i don't know what to do. I checked everything. I went into Red Keycards lab (where headcrabs are located) and only could find some bullets for SMG and Ink Ribbon. What am I missing?
Phoenix Nebula 4 Apr @ 12:23pm 
One of my favorite source mods of all time. Glad to see it ported onto the Half Life 2 Workshop!
Ichiro Avenged' 2 Apr @ 8:46am 
Thank you very much for the port ! Amazing job from you and the original creator. I had a lot of fun with it !
The_Tonino 2 Apr @ 5:55am 
It's a good MOD, I have a lot of fun playing it. Muchas gracias!