Europa Universalis IV

Europa Universalis IV

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Dwarven Knowledge Experimental
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95.310 MB
17 Nov, 2024 @ 1:41am
19 Jun @ 10:38am
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Dwarven Knowledge Experimental

Description
Anbennar Submod
Experimental Version of Dwarven Knowledge


Used for testing the Dev Branch


Dwarven Knowledge Experimental compared to normal DK:

- Integrated 22-24 building slots submod and added option to explore holds from province view.

- Reworked Hold exploration and Research Facility calculation: if hold is dig level 1, you can explore dig 2 and you can't dig until it is explored, RF is now built directly through missions reqards

- Reworked Runesmiths invention interface and research ( only partial localization )

- AI progressive Buffs ( can be changed once every institution: easy, medium, hard difficulties ) to hopefully give a challenge to the player ( if he/she wants to ). Needs testing

- added Technology interfaces ( only arcane arts is functional for now )

( I didn't update the images, but there are changes, I am just lazy )


IMPORTANT NOTES:

DON’t use graphical, building/buildings slots, ideas mods with this experimental verion!

USE THIS WITH THE GITLAB version of Anbennar ( the BB is no longer used )
Popular Discussions View All (2)
29
12 May @ 1:25am
Bug Reports
haito3200
2
13 Dec, 2024 @ 1:46am
Suggestions
haito3200
88 Comments
Muggel 2 Jul @ 2:29am 
Nice! looking forward to it :D
haito3200  [author] 2 Jul @ 1:35am 
Yes it will, I will just update main DK directly in a 1 or 2 days from release though, not the experimental version.

the experimental version will remain the same for now ( well, the experimental should already be compatible with the new update anyway )
Muggel 2 Jul @ 1:05am 
looking forward to the update. Will it be compatible with the upcoming anbennar uppdate on the 5?
haito3200  [author] 19 Jun @ 10:27am 
last test and then update incoming
haito3200  [author] 16 Jun @ 6:17am 
Thanks @sd0llar !

I am gonna update this mod with various UI improvements, finallyfunctioning Alchemy and medicine interfaces/mechanics in a few days ( earliest tomorrow, more likely 18th or 19th ).

Feedback will be much appreciated!
it will probably be the last update on the experimental version ( before Anbennar's update ).

the remaining features and reworks will be done and released on the github as I go doing them and then directly released to main dwarven knowledge after Anbennar's update, stay tuned.
sd0llar 13 Jun @ 1:16pm 
Awesome job hairo3200! Really amazing mod with an incredible amount of very cool features. I can't imagine playing anbennar without it now. I'm excited to try the next update, too. Thanks for your hard work putting this together!
IronJack 6 Jun @ 11:22pm 
thanks
haito3200  [author] 6 Jun @ 2:56am 
I can share what is planned/already done:

- All 5 DK technologies will get completely functional interfaces and independent mechanics.
- I will add idea groups to the mod, to interact with DK technologies ( metallurgy ideas, alchemy ideas, … ), but you can have 2/3 at most! Each one of these ideas group increases experience acquisition rate and unlocks a unique project when the tech reaches tier 4.
- I am redoing all old content from the hold exploration and converting it to more intriguing event chains and, some, dwarovar wonders.
- I am expanding the general mission tree to make it worth playing and engaging. I am also gonna tweak the dwarven MT a lot.
- I am gonna make a “racial interface” to give unique things to each race, but that is just a concept, it probably won’t make it in the update in July
IronJack 6 Jun @ 2:13am 
not to be inpatient or anything like that, but i am INPATIENT and hyped for this update. any tiny news youd be able to share?
haito3200  [author] 8 Apr @ 2:17pm 
Yeah, they renamed all buttons just because. I won't update this yet until I get the alchemy and medicine thing working ( hopefully just a few days ) but you can download the dev-build in the meantime:

https://github.com/Haito3200/Dwarven-Knowledge-Dev