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the experimental version will remain the same for now ( well, the experimental should already be compatible with the new update anyway )
I am gonna update this mod with various UI improvements, finallyfunctioning Alchemy and medicine interfaces/mechanics in a few days ( earliest tomorrow, more likely 18th or 19th ).
Feedback will be much appreciated!
it will probably be the last update on the experimental version ( before Anbennar's update ).
the remaining features and reworks will be done and released on the github as I go doing them and then directly released to main dwarven knowledge after Anbennar's update, stay tuned.
- All 5 DK technologies will get completely functional interfaces and independent mechanics.
- I will add idea groups to the mod, to interact with DK technologies ( metallurgy ideas, alchemy ideas, … ), but you can have 2/3 at most! Each one of these ideas group increases experience acquisition rate and unlocks a unique project when the tech reaches tier 4.
- I am redoing all old content from the hold exploration and converting it to more intriguing event chains and, some, dwarovar wonders.
- I am expanding the general mission tree to make it worth playing and engaging. I am also gonna tweak the dwarven MT a lot.
- I am gonna make a “racial interface” to give unique things to each race, but that is just a concept, it probably won’t make it in the update in July
https://github.com/Haito3200/Dwarven-Knowledge-Dev