Airships: Conquer the Skies

Airships: Conquer the Skies

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Mai's Little Addons
   
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Type: Mods
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2.182 MB
20 Nov, 2024 @ 9:54am
22 Mar @ 5:24am
32 Change Notes ( view )

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Mai's Little Addons

Description
Adds many little extra additions to vanilla airships! A new governor, completely reworked conquest balancing, multiple new monster encounters, a few new modules, new names for places and four entire beautiful new AI factions designed by the one and only Bonible aka Con! Also adds all the content from Mai's Difficulty Rework!

Reworks the game's difficulty to make the difficulties more intuitive for new players, and removes the frustratingly unbalanced higher difficulty spikes. Courtesy of the legendary Stevenbert Gregley Pinefield of the Abraxas Federation. Adds the following changes. Nerfs AI factions to prevent dogpiling and removes unfair mechanics. Harder difficulties are now designed to be difficult, but not unfairly so. Normal Difficulty is now actually balanced to be playable by the average casual player. Higher difficulties will require more optimized airships and tactics instead of requiring exploits, netdecked airships and cheap cheese. Players now do not start with an airship, but during the starting age, all production is increased to 250% (even for AI), which massively reduces the boring wait at the start where everyone builds their markets and constructs their first ships.

Revamps the balancing in Conquest Mode to try and make larger empires not as viable and encourage players not to just steamroll everything by increasing unrest and spy presence. I know this is not for everyone. People want to conquer and become huge. But at some point the game just sort of plays itself. Sure there are the big endgame monster nests, but I just feel like the game stops being fun when you control half the map, cleaning up the scraps of whatever monsters and inferior nations are left. In my opinion, there should be penalties to running a huge nation. This will make it feel more like actual politics, where you need to make sure you don't take too much land as to become disliked or hated. You can conquer a lot of nations, but you are probably going to be hated by, no matter if inside your nation or outside.

- Bribing a Governor immediately maxes out the Spy Level.
- City Income has been increased by 25%
- Espionage is now more reliably successful
- Town and City Base Unrest increased
- Doubled Unrest Increase due to Empire Size
- Minor Increases to Unrest after a Raid/Strike or when disconnected from the Capital
- Declaring War gives a 3 Reputation Penalty, increased by up to 3 more if Disliked or Hated
- Removes Reputation Gain for conquering Hated Cities
- Increases Resupply Speed by 25% and doubles Resupply Bonus from Supply Depots and Logistical Centres (Including Global)
- Decreased Guided Missile Tracking and Damage
- Aircraft Command Centres now give Command (slightly worse than a Bridge) and give a 5% Fleet Command Bonus
- Aircraft Hangars now give Bonus HP for your Ship and have a bit of built-in Repair
- Adds the Mothrine Cult, 1st/2nd/3rd Generation Mothfolk Settlers and Ouroboros Scouts as monster nests
- Reduced the unfair bonuses of higher difficulties and balances lower difficulties
- Players no longer start with a ship, but start with more money
- The first age of the game gives 250% Production Speed to allow for the setup phase to not be gruelingly long
- Adds a large new amount of names for areas on the map and cities/empires
- Adds the Volean Prince as a Governor
- Adds Crow's Nests and Biplane Hooks to Landships and Buildings
- Adds a Primitive Tier 1 Turret
- Adds an Elevator Module that allows for quick ascension and descension
- Moderately buffs the Bowsprits' health and health bonus.
- Adds massive buffs to the Trebuchet, including higher damage, range and removing the accuracy debuffs when attacking airships, but its cost is doubled!
- Increased Deck gun HP by 50%
- Increased Pressurized Dust Tank Cost
- Increased regular Dust Tank Health
- Increased Suspendium Chamber Lift (Small/Large Included)

Artwork of Mai made by my friend Skele!
Artwork of the Volean Prince made by my pal Crow!
Generation 1, Genesis; Generation 2, Oldway; Generation 3, Industrialization and the Mothrine Cult as well as the art for their info pages were all made by my dear friend Bonible, also known as Con!

21.11.2024 - FRONT PAGE!!! WOW!!!! Also, Version 1.1 has been released. The Volean Prince has been added!
7.12.2024 - Version 1.2 is here! It brings general improvements to the mod and fixes issues!
8.12.2024 - Version 1.3 is here! Bringing tweaks to vanilla fleet difficulties to make the harder difficulties actually have stronger ships!
9.12.2024 - Version 1.4 brings major overhauls to the balancing of the Conquest Mode and miscellaneous tweaks for a few modules.
12.12.2024: Update 1.5 Time! We got a brand new array of fancy airships for the AI factions to use! Many of them are relegated to harder difficulties, though. So be warned!
13.12.2024: Update 1.6! Four new mothrine monster nests, including the Mothrine Cult and 1st, 2nd and 3rd Generation Mothfolk Settlers! All ships are made by the lovely Con!
14.12.2024: Update 1.7 brings two new Modules: The Primitive Turret and the Elevator. Also adds minor balance changes.
12.01.2025: Update 1.8 is finally here! Adds Primitive Legs and reworks the elevator to be more useful!

Many thanks to my friend group and the Airships Discord for giving their advice on how to get this mod made!
23 Comments
mai is bored  [author] 19 Jul @ 12:52am 
@Superb_noob Yes, it is intended. The starting phase specifically gives faster building to allow for you to finish construction of your stuff while all is still calm. Even then, NPCs still start with buildings, which means you only ever need to build buildings for one city and two villages really.
Superb_noob 18 Jul @ 12:10pm 
Is it intended to remove the starting ship and defense building from my city?Because i just lazy and don't want to build stuff for every city and village
Juno 28 Apr @ 7:53pm 
man wish more people played this game its a tad bit oldish love this game though also Love this mod really good stuff hope you keep updating it
mai is bored  [author] 22 Feb @ 8:00am 
well the conquest changes basically stop people from declaring war on everyone and going hyper expansionist without being reasonably hated for it. If you are hated by everyone, that is due to failing to adapt to the slower game pace I have cultivated. For the elevator idea, will consider it
Zarathustra 22 Feb @ 6:34am 
Might i suggest a second, more expensive elevator that requires specific research that has a door to one side? that'd allow it to be incredibly useful without it simply replacing a corridor
Zarathustra 22 Feb @ 6:07am 
Ah, i see how it works, it doesn't work like the one in catalytic expansion, but i can still see it useful for very tall designs. About the espionage changes, i am hated by everybody and i've been forced for three ages to just wait for my initial fleet to come out because i am getting attacked by cpu spies constantly sabotaging my construction, is there some way to raise my counterespionage?
mai is bored  [author] 22 Feb @ 2:42am 
don't get ur hopes up, I'm a novice modder qwq
Zarathustra 21 Feb @ 4:49pm 
I hope your elevator is as good as the one in catalytic expansion
mai is bored  [author] 16 Jan @ 1:41am 
sure, just ping @mai_is_bored on there :3
CloudBirb 15 Jan @ 1:21pm 
filling your mod's comment section cant be a good idea either. can we speak over on the support side of the game's official discord to clear this up and stop filling the comment section lol