Half-Life 2

Half-Life 2

347 ratings
Improved Vanilla Combine + Dynamic Glow
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type: assets
contains: materials
File Size
Posted
Updated
82.498 MB
28 Nov, 2024 @ 5:38pm
14 Feb @ 4:55pm
3 Change Notes ( view )

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Improved Vanilla Combine + Dynamic Glow

Description
This add-on is a comprehensive re-texture pack for vanilla Combine NPCs in Half-Life 2 with fixes, additions including merging some features from: pre-release, new and old Source engine, and Half-Life 2: Survivor.

Required items AREN'T necessary, as they are alternative options that must be installed along with this.

For the sub-mod from required items to work, it's NECESSARY to prioritize it above main mod!

ONLY compatible with models using original materials, and NOT compatible with other unadapted re-textures!






General Changes:

  • Gadgets' glowing parts: fixed, restored, and added new + dynamic (active only on live NPCs like in HL:A)
  • Materials reflectivity: environment and light (not beta-ish specular maps)
  • DXT-decompressed

Metro-Police:
Added edited GMod-ish bump map and phong
Added concept-ish glowing eyepieces
Edited armband and vest symbol in HL:A style
Fixed crooked glove texture
Restored missing boot soles from HL2 Beta
Some texture areas are darkened and lightened

Combine Shotgunner:
Fixed texture low contrast
Standardized uniform parts

Prison Guard:
Recolored shotgunner's emblems to red
Standardized helmet parts
Standardized material shader

Zombine:
Replaced pre-release texture with retail-like texture




Tags:

RNG, Valve, Gmod, HL, HL2, Nova Prospekt, Overwatch, default, tweak, tweaked, enhanced, better, overhaul, update, reskin, replacement, luminous, mix, lore, canon, detail, accurate, consistent, 2003, 2004, 2007, 2008, alpha, leak, cut, concept, promotional, promo, art, Raising the Bar, Orange Box, eyes
61 Comments
matthewwwww 7 May @ 10:30am 
ok, thanks
󠀡󠀡  [author] 7 May @ 7:01am 
@matthewwwww

From this mod, you can copy-paste all lines related to "envmap" from .vmt (opens with notepad) files, as well as the alpha channel(s) that need to be applied to your base texture(s) - that's all, if simplified.
matthewwwww 6 May @ 2:02pm 
i know this might be a weird question but how did you make them have that shine to them? i really want to add the shininess to one of my reskins but i can't figure out how
LancerAccelerant 26 Apr @ 6:01am 
Will the Female and Elite Metrocop be added into the mod like the Garry's Mod version?
BabS_23 15 Jan @ 1:20pm 
wowee, so playable
󠀡󠀡  [author] 10 Jan @ 5:54pm 
Yeah, but two mods shoud be enabled.
kozy 10 Jan @ 5:39pm 
but will the textures of this mod stay active?
󠀡󠀡  [author] 10 Jan @ 5:07pm 
@kozy

Install this crap from the required items called "[ALT] Metrocop Gadgets Glow - Improved Vanilla Combine", That should override it.
kozy 10 Jan @ 1:11pm 
is it possible to disable the eye glow for the metrocops?
the evil and intimidating horse 30 Dec, 2024 @ 3:13pm 
Will the dynamic eye glow be ported to EZ2?