Starbound

Starbound

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Protogen Redux
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1.971 MB
30 Nov, 2024 @ 5:31am
24 Apr @ 8:15am
22 Change Notes ( view )

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Protogen Redux

In 1 collection by FUS
The Redux Files
17 items
Description
[The Boring Preamble]


I didn’t plan on making this initially, since all I wanted to have at the time was just a crew member with some cool custom sprites. But after piling changes after changes to the sprites of that old mod (not to be confused with the other Protogen mod) I eventually decided to turn it into a full fledged project, and get a bunch of ‘fun’ modding experience along the way.

/And so Redux was made/


Kept working on it bit by bit for a few months, and now finally got it to the point where I’m happy to push it over the finish line.
Huge thanks to Zailif_ the original creator (I presume, the name was in the old mod file), the Protogen Race Mod team of three people, and Zeeka, for having it preserved inside the old MacBook and not just deleting it, as most people would’ve done.


Features, in no particular order

  • Full Protogen Race Mod integration, weapons, blocks, armour, ship and more are now all taken directly from there instead of having a human placeholder (Note: the mod is now required, both races will be selectable);

  • Numerous changes to the sprites, clipping pixels galore, no longer hovering 10cm above the ground, hands and male torso also got a pass for vanilla clothing compatibility;

  • Implemented female torso sprites, vanilla clothing compatible too;

  • Ship locker now contains a Vanity Legwear piece to hide humanoid pants (I’m not redrawing all of them), inadvertently contributing to the ever growing number of redundant invisible-clothing items in your crafting menu (craftable at hands);

  • Ship locker now also contains a gladius-style sword from this mod at game start, craftable at T2 Anvil;

  • Tail cosmetics you get at game start are now craftable at T2 Spinning Wheel (why isn’t it called a Sewing Machine by that point? or is i…)

SubMods!

  1. Head Module – with permission I ported Riot Polizei’s Head Re-Retexture to work with this mod;
  2. RaceTraits Module – for the aforementioned RaceTraits;
  3. B.Y.O.S. Module - for B.Y.O.S. standalone;
  4. FU/BYOS Module - for Frackin' Universe/BYOS systems.


P.s. Since the old mod as far as I know is “abandonware”, and for a time even disappeared, I would like to mention that you’re also free to use, work on, or change this mod however you like, it’s free to do whatever with, just like the original.


Revision 2 Update Development Notice:
  • To bring the mod as close to Starbound's artstyle as possible, I'm re-drawing left leg sprites again, now to be the same in looks as the right leg ones.
  • If you preffered the old sprites more I'll be leaving their files in there as well, but you'll have to make your own reskins in that case (could use any of the "affixed tail" mods for that as a base), as I'd rather not maintain 12 different reskins at once every time I make changes to the body sprites.
  • Drawing progress is going very slowly, so planned relase date on it is "when it's done", but I thought I'd still mention it just so that people are mentally prepared for when it does drop.

Enjoy
Popular Discussions View All (2)
1
4 Jun @ 5:34am
PINNED: Patch Notes Info Archive
FUS
0
24 May @ 9:13am
Bugs/Issues
FUS
69 Comments
FUS  [author] 16 Jul @ 6:21pm 
Dublicate item entry found on game load, if I were to take a guess that's because of the original mod being installed and run alongside Redux, which is impossible to do due to said dublicate items.

If that's not the case then I'll need to know what other related mods you have in your install to see where the second item file could be coming from.

P.s. Copies of mods installed locally while also workshop subscribed could be loaded by the game twice and cause errors as a result, so might wanna check that as well if applicable.
PunkyMaySnark 16 Jul @ 4:20pm 
Installing this mod causes the game to crash on startup. Found these in the .log file

[19:14:27.978] [Error] Duplicate projectile asset typeName spiritpentabolt. configfile /particles/guns/arrows/spiritpentabolt/spiritpentabolt.projectile
[19:14:28.071] [Error] Duplicate projectile asset typeName spiritdoublebolt. configfile /particles/guns/arrows/spiritdoublebolt/spiritdoublebolt.projectile
[19:14:28.089] [Error] Duplicate projectile asset typeName spiritbolt. configfile /particles/guns/arrows/spiritbolt/spiritbolt.projectile
[19:14:28.104] [Error] Duplicate projectile asset typeName spiritboltexplosionknockback. configfile /particles/explosions/spiritboltexplosion/spiritboltexplosionknockback.projectile
[19:14:28.168] [Error] Duplicate projectile asset typeName spirittriplebolt. configfile /particles/guns/arrows/spirittriplebolt/spirittriplebolt.projectile
[19:14:31.524] [Error] Application: exception thrown, shutting down: (ItemException) Duplicate item name 'nubtailback' found
The Big Bean 3 Jul @ 1:40am 
Yeah, that makes sense. Thanks for the reply.
FUS  [author] 2 Jul @ 7:14am 
"Protogen race" is a separate species from the "Redux" so these 2 won't affect the latter.
Attached collection has the addons for Redux what I'm currently aware of (plus a head reskin, and a compatibility fix for Protogen Race to give it more exposure).
The Big Bean 2 Jul @ 5:10am 
Hey, not sure if this has been discussed anywhere, but how does this mod interact with the protogen customization mod and its 0.9.5 patch ? Are there any issues you know of?
FUS  [author] 2 Jun @ 7:17am 
The blocks and other recipies are shared between them.
ShadicD20 2 Jun @ 2:30am 
Why is protogen race a dependency when this adds another race to the list rather than modifying the existing one?
FUS  [author] 9 May @ 3:06pm 
Is the humanoid version installed? It's shown as a required dependency to the side there.
Dragonsreborn122 9 May @ 2:44pm 
i dont know if its just me but every time i try to make a protogen it immediately errors saying client ship world has errored
FUS  [author] 24 Apr @ 8:33am 
It has been resolved.