Left 4 Dead 2

Left 4 Dead 2

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Left 4 Hils 2 - Omega
   
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321.011 MB
6 Dec, 2024 @ 9:06pm
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Left 4 Hils 2 - Omega

Description
[- HOW TO PLAY -]
Left 4 Hills 2 comes packed with custom mutations and campaigns. To play, you must pick the mutation and then one of the campaigns available in the custom addons campaigns menu list. Doing differently is going to break it.
Mutation -> Left 4 Hills 2 - # Game Mode -> AddOn campaigns -> |TFA| # Campaigns





- || Difficulty Manager ||
For every single difficulty a variety of settings are adjusted accordingly to keep the experience closely tailored and unique from Left 4 Dead 2 but in ways which do not strafe too much further from it.

- || Companions Manager ||
The companions manager will be constantly monitoring the number of companions available to you across difficulties, this system is available for all standard Co-op modes and it uses Left 4 Dead 2's difficulty system to set a limit. The higher the difficulty the higher will be the number.

-|| Players Manager & Bots Manager ||
With the Players and Bots Manager keeping track of how many players, and both humans (survivors) and monsters (special infected) are either available or alive and dead, your experience will be constantly growing and changing.

- || Custom Assets ||
Left 4 Hills 2 can now be kept in the addons list without ever bothering your standard Left 4 Dead 2 playthroughs or addons, really! You can now keep it in your files and play it whenever you like! As long as you boot one or the other first! Jumping from Left 4 Hills 2 to Left 4 Dead 2 and viceversa will create weird bugs and glitches and what not for the packages being loaded out of order.





[- What is Left 4 Hills 2? -]

- The Idea:

The idea is to mix the arcade-ish nature of Left 4 Dead 2 with the horror thematics and gameplay of Silent Hill! It is not to replace one with the other, but to merge them together to create a mixed experience reminescent of both games. Players will have the freedom of movement, level designs and mechanics quirks of Left 4 Dead 2 but, will also have slow-paced movements and survival horror antics of limited resources of classic survival genres. It is basically a semi-open world survival horror with randomized elements.

- The world:

The world is constantly engufled in darkness and/or fog, limiting visibility severely, keeping the players always guessing and wondering.

- Players:

The survivors are tasked to manage ammunition and medicines while trying to make their way to the next saferoom. Pretty much alla old school survival horrors genre. The monsters will keep coming at the survivors relentlessly from the darkness and toy with them until eventually killing them. The arsenal for the survivors is very limited, you have got your standard handgun, shotguns, hunting rifles and automatic weapons, like the uzi and the ak-47, however the survivors are not trained soldier nor killers. You will not find grenades or special ammunitions of any kind, your inventory will be filled with medicines which you will need very much.

- Monsters:

Players playing as monsters will have the advantage of darkness/fog agains't the survivors. The monsters are deadly stalkers and won't warn the players of their presence when sulking and stalking around the maps and will only emit a loud sound upon spotting them visually. Differently from the human survivors, the monsters will have the ability of, which i just call, sixth sense, and will be able to see the survivors halos behind walls, darkness and fog, although very faintily, assuming they are moving around and making noises. The survivors will have the ability to hide in silence. This will create an interesting game of cat and mouses and players playing as monsters will have the possibility of having fun in toying, jump-scaring or playing psychological mind-games with the human's team.

(Addendum) Versus mode has not yet been implemented. Monsters Bots have reduced range of action and i have yet to decide whether or not also reducing the player's range of action when playing as monsters. Having to re-learn their antics while also trying to compete agains't human players could become very frustrating, so this is why i am taking in consideration to leave their range of action and powers as standard as L4D'2, this will leave players playing as monsters being able to attack from behind the darkness/fog. Still to decide.

|| WORK IN PROGRESS ||