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Just by eyeballing the talents tree, hinged carapice and bonemolded plating seem to be a little weak in theory, perhaps they could function similar to the Stonewall talent that security's Enforcer tree has, in the sense that they will give you a slight amount of protection against sustained attacks? For the exosuit husk it could focus on stun resistance and resisting bullets, whereas the chimera could focus on having more melee based resistances, like lacerations and bite wounds.
The prowler tree doesn't have any talents that would make it feel appetizing compared to competitor trees, it's mostly about speed and using drugs for benefit. Maybe this tree could be dedicated to the husk gaining humanlike instincts and integrating itself further with the crew? This way there would be a tree that would fit supportive talents similar to the general tree. Never tested the prowler, so take as you will.
Another idea for a rework on this, would be so that the heal only triggers on your mouth stinger attacks and not just melee in general, this way the attack is on cooldown more often and has a lower range, making your healing more difficult to get.
Issue 2: When transforming to the exo husk, the character PNG is off center when switching back to your husk character, May be just a solo/editor glitch, needs further diagnosing.
Issue 3: The regeneration associated with Armed Carnophage and natural husk regeneration seems to be percentage based rather than affliction based.
As of now, with the exo husk naturally regenerates 1 health per second, and with Armed Carnophage it regenerates around 10 health per second, which is enough to outpace the damage of most weapons long enough to knock down any attacker.