Ravenfield

Ravenfield

102 ratings
Custom Flags Framework
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.528 MB
15 Dec, 2024 @ 4:06pm
12 Feb @ 11:36pm
32 Change Notes ( view )

Subscribe to download
Custom Flags Framework

In 2 collections by MianReplicate
Custom Flags
54 items
Mian's Addons
6 items
Description
Introduction
Hello! if you popped here, chances are, you want to create your own custom flags or another flag mutator you are using depends on this! If not, then wtf are you doing here, otherwise, carry on!

This is a heavily modified version of the custom flag framework by Red for creating custom flags in Ravenfield. Heavy thanks to them for making the original :)

Customization
  • If you want to mix & match flag materials from other mutators that use this framework, you can do that!
  • Customize the color of a flag texture.
  • Automatically change a team's name to the name of its specified flag material.
  • Automatically change the color of the team depending on the selected flag.
  • Use commands to customize flags, accessories and teams! Wanna override the team name or color for a flag? Wanna randomize which flags get placed into each team? You can do that :)
  • You can assign multiple flags to a team, which in turn assigns bots their own flag. When a bot starts capturing a point, the texture on the flag will be changed to represent the bot's assigned flag. This allows for historical scenarios if you wanted to recreate allies within WW2 for example.
  • You can let bots feel prideful of the flag they were assigned by installing and using accessory packs! Here's one I created. If you are interested, feel free to create your own accessory packs within the tutorial in the FAQ. This is super helpful if you wanna know what flag a bot has been assigned.
  • Custom vehicles with materials named "FLAG" get textured automatically with the flag assigned to the bot that is driving!

Modifications from the Original
  • This by itself does not come with any flags. Only the options to change flag colors for both vanilla & other flag mutators. You need to install this + a flag mutator which utilizes this framework. One flag mutator is Political Flags .
  • When making your custom flag mutators using this framework, they will have to depend on this framework. This makes it easier to mass fix bugs across all flag mutators and allows for seamless compatibility
  • Much more performance friendly than the original and other flag mutators (100-200 FPS average compared to usual 200-250 FPS average on my computer)
  • Custom flags now show during capture

How to add flags/accessories to teams

- Find more information here on the SYNTAX INFO [github.com]

FAQ
Can I replace textures on my vehicles with flags?
- Yes! If you rename any materials on your custom vehicle to "CFF_FLAG", any bot with a flag assigned to them that drives that vehicle will automatically replace the vehicle's FLAG material textures to the flag texture!

How do bots get assigned flags?
- When bots spawned, they are usually assigned the flag that the capture point represents. Sometimes however, this is not the case and they are assigned a different flag belonging to the team. If this happens, that bot then encourages bots after it to spawn as that bot's flag. This encourages bots to spawn in groups of assigned flags rather than every single bot having a different flag. Though it does still have a chance of randomizing again which allows for more diversity!

I found a bug/I wanna suggest a new idea!

- First, make sure you are running on the Beta branch. If not, please try that first and see if the bug still happens. If it does, report it here [github.com]!

How to create my own flag/accessory packs?

- There are two methods you can use to create your own flag packs (Only one for accessory packs).
- Simple, slightly less memory efficient, and not publishable to workshop: Local Flags [github.com]
- Advanced, more memory efficient, ability to publish to workshop, and allows for accessory packs as well: TEMPLATE INFO [github.com]

Source?

Check it out here! [github.com] Feel free to make PRs if you want to help contribute :)

Credits

Special thanks to Wingnut for letting me use their WIP vehicles for testing out the new Pride Update involving extending flag textures to vehicles.
115 Comments
MianReplicate  [author] 15 Jul @ 4:45pm 
The newest beta version of the game appears to prevent the mutator from being enabled when you join the map. I am looking into this currently.
Kars_Pillarman 14 Jul @ 8:38am 
why it tells me "u didnt enable custom flag framework dumbass :/" but it says enabled in mods section
PhantomBravo 9 Jul @ 3:59pm 
Sounds good.
MianReplicate  [author] 9 Jul @ 12:30am 
I was able to recreate the bug! I haven't gotten to fixing it yet though sorry. I will let you know once I've pushed a fix. It will hopefully be sometime this month if I can find the motivation to open up Unity Editor and all :P
PhantomBravo 8 Jul @ 6:58pm 
Did you ever manage to recreate or resolve the bug that I mentioned?
MianReplicate  [author] 1 Jul @ 6:17pm 
I'll take a look when I can.
FactuObj 1 Jul @ 7:26am 
seems like the framework flag select map does not work in Beta Branch
PhantomBravo 26 Jun @ 8:50pm 
Ok, thanks.
MianReplicate  [author] 26 Jun @ 8:43pm 
The only time I modify actors on spawn is by using Ravenfield's built in code to add accessories onto an actor, which is the same code used by other addons to add accessories to an actor. For example, "Microtransacation simulator".

But.. but! After further inspection to the code, there is a piece of code that runs when the driver for a vehicle changes which is intended to change the material of the vehicle to fit the driver's assigned flag. The logic in this code might also unintentionally change the material of the actor. I have to do some additional testing myself to ensure this is the case, and if it is, I will report with a bug fix for it.
PhantomBravo 26 Jun @ 8:38pm 
I can confirm that it is not due to another mod. I played on a vanilla config with default everything and only enabled the Custom Flags, and I observed both glowing and darkened soldiers. I played on Night Mode (did not enable the Day/Night Cycle mod.
Although you mention not modifying actors upon vehicle entry/exit, do actors become modified upon spawning or at some other time? If so, could you add an option to disable this to try and see if that solves the issue?