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When changing the type to cavalry, the animation breaks for a number of units (the scout animation is used), and no matter how hard I try and set up the correct animation, nothing works. The maximum that happened was that half of the squad had animation working and half did not (according to the same principle, armor for horses is now issued for champion units). It's about the script of the most passive skill of the outstanding mount, I do not know how to fix it. I had to turn off the passive skill for some of the units that have this problem (mostly dlc units, the situation is very bad for outhsworn, there are many such units)
skaz88 1 июн в 23:29
I've been meaning to ask, why does the Animist lose optional mounted when he evolves?
I have noticed in a recent Oathsworn play through that units that have the optional cavalry trait loose that trait when they evolve. Most notably in this run the Vowkeeper and the Honor Blade, I was trying to get an army of all mounted troops and when these two units evolved into their champion version they no longer had mounts nor the cavalry trait. I have the Elephants mount form trait so those evolved units should have kept the cavalry unit trait.
There may be other units that this happens too and I haven't note them all but I did notice it specifically as this was a themed play through