Total War: WARHAMMER III

Total War: WARHAMMER III

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Tabletop Caps Reborn - Radious [Patch 6.2.0]
   
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Tags: mod
File Size
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283.571 KB
26 Dec, 2024 @ 11:33am
19 Jun @ 1:00pm
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Tabletop Caps Reborn - Radious [Patch 6.2.0]

In 1 collection by Alzack13
Alzack's Mods
2 items
Description
Note: This mod was directly forked from Laevatain II's original submod. I have picked it up due to the lack of updates, but if they return and wish to regain control I will let them.


This is a submod for Tabletop caps: Reborn that adds cap values for new Radious units, as well as re-balances existing unit caps for Radious. If you have any balance suggestions let me know, however without a clear argument I will likely err on the side of established balance. I'll endeavor to update this whenever necessary, but it should only be necessary for DLCs or patches which add or change units.
7 Comments
Alzack13  [author] 19 Jun @ 1:18pm 
Updated for 6.2.0. Hobgob Bolt Thrower core, Blood Knights Rare 2, Skeleton Cav Core, and bret infantry are Special 1 and 2. Pretty straightforward placements but as always feel free to lmk if you have any feedback.
Alzack13  [author] 28 Mar @ 5:16pm 
Updated for 6.1.1. Flingers put in core, grenadiers special 1 (high damage output for the low tier, and with actual ammo compared to blasting charges. Also their flash grenade ability is very strong). Feel free to weigh in on these decisions.
Alzack13  [author] 4 Mar @ 2:42pm 
@DawianTool
This submod should be above the base TTC mod. Default load order in the CA launcher or otherwise should work fine.
DawianTool 26 Feb @ 11:43am 
@Alzack13 Hi! Thx for work!
One question, load order is principle?
Alzack13  [author] 1 Jan @ 2:55pm 
@Мифолог issue is unlikely to be due to this submod. Seems others have had the issue with the base TTC mod.
Mythologist 31 Dec, 2024 @ 10:12pm 
Under the mod configuration tool it seems that mod is disabled and I am unable to turn it on.
Mythologist 31 Dec, 2024 @ 10:12pm 
I'm not seeing the cost icons on the unit cards for some reason