Victoria 3

Victoria 3

52 ratings
Grey's Ranch Production Rework
   
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File Size
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1.847 MB
28 Dec, 2024 @ 10:19pm
28 Jul @ 6:50pm
11 Change Notes ( view )

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Grey's Ranch Production Rework

In 4 collections by MasterOfGrey
Grey's Little Reworks
11 items
Grey's Essential Recommendations
44 items
Grey's Starter Pack
28 items
Basic Resources Pack
3 items
Description

Supports Victoria 3: V1.9.1 (and onwards)
Mod Version: V1.2
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.8.6
*EXISTING SAVES: LET THIS RUN FOR A WEEK BEFORE LOOKING AT YOUR BUILDINGS.

This mod is a complete overhaul of the Ranches building, with the goals of having dynamic production options that are capable of making the ranch actually viable.
It is intentionally limited in scope to the ranch to be maximally compatible with other mods.

It also has a way for ranches to produce
75 Comments
CY-RPG 5 Jul @ 7:58am 
The production seems to be too high (19) compare to my farm (7). Hence AI only building ranch:wowsfishpalm:
MasterOfGrey  [author] 19 Jun @ 5:01pm 
And now, ranches provide some limited amount of transport at the basic level
Zangi 19 Jun @ 2:22pm 
From the last version, requiring transportation at the basic level of ranches... kinda makes ranches useless till you unlock railroads.
MasterOfGrey  [author] 19 Jun @ 3:30am 
V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport
MasterOfGrey  [author] 17 Jun @ 4:48pm 
Yeah, this is getting re-balanced in the next update
Saltmarine 17 Jun @ 4:35pm 
fertilizer production is way overtuned from ranches, makes fertilizer plants useless.
MangoFoalix 12 Jun @ 12:55am 
I must of glazed over that when I read the description, huh.
Thanks for putting up with my idiocy then, my bad dude.
MasterOfGrey  [author] 12 Jun @ 12:15am 
It says it right in T&R's description:
"This mod may be not compatible with mods that change vanilla techs, buildings, production methods and military units."

Those four things represent a very large cross-section of mods.
MangoFoalix 11 Jun @ 11:56pm 
are you telling me that tech & res is by design not supposed to work with most mods?