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-I think the first fork in the vent maze (the one that determines if you join the zombie/HECU fight or bypass it) should have a bit more time between vent breaks to let the player escape the drop. Even when you know what to do, it's hard to actually make it out before the second vent falls.
-When you re-enter the final warehouse segment of bm_c1a3b from the vent, the ambient noise doesn't seem to start unless you walk back up the stairs to the balconies, making the room feel weirdly silent.
Otherwise I quite like the use of the space, the reworking of the first few HECU fights, the delay of the artillery, and little scenes like the HECU escorting scientists without them realizing what's up.