Hearts of Iron IV

Hearts of Iron IV

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Unoffical KRTX Patch
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2.973 MB
22 Jan @ 2:24pm
3 Mar @ 5:36pm
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Unoffical KRTX Patch

Description
It took some work, but I finally fixed all of the crashes that I could find in KRTX: there was one in the interface, one in the buildings, and last but not least, the troublesome ♥♥♥♥♥♥♥♥♥♥♥♥ that hid from the crash log, the one in the air.txt units file. Shout out to Paradox for having a useful mod migration guide.

This is a quick and dirty unofficial patch for KRTX which updates it to work with 1.15, aka Gotterdammerung, mostly. I say mostly because there's some jank since I haven't updated any of the proper mechanics, just patched them enough to get them working. Not perfect, but good enough to tide people over til the bossman returns and updates the main mod. I played til 1939 from a completely fresh save and never crashed even once, so this should be rock solid stable..

So, the important stuff:

A) Nukes, jets and rockets SHOULD be available the old, pre-1.15 way. You get them through the engineering techs, though you can probably get them through the special project system, too. As far as I can tell, you need the special project version to drop the bomb because that's tied into the raid system which I didn't touch, but you can get the bombs via the tech tree. Not perfect, but good enough.

B) You can just research radar like the old way. There's some messed up sprites (I did some ♥♥♥♥♥♥♥ with the interface file which stopped the crashing, mostly by doing a patchwork job with the basegame one - this can be fixed but it is cosmetic so I don't care too much) on the tech tree but everything works as it should and it still unlocks all the correct techs as far as I can tell.

C) Jets are just done through the tech tree, same old.

D) I tested this using KRX, not regular KR. It *should* work, but I'm not entirely sure. I have not the first idea if this will work with any other submods or their compatibility patches. It patches all the out of date stuff in KRTX, but I don't know if it'd be dependent on something that might be slightly busted somewhere else.

E) This does NOT update the special projects or anything. This is just a patch to get the game playable, not to make full use of all the new features. I don't want to tread on PPsyrius' shoes by implementing things like that, so I leave that up to them for whenever they get back.

Speaking of, if the dev wants the patch taken down, just ask and I'll take it down. All credit goes to them for building this mod - I just kickstarted the thing and got it going again.
160 Comments
Doktor_Diesel 11 Jul @ 1:00pm 
@NOVA it wworks
N0VA 11 Jul @ 12:31pm 
Does this not work? Anymore?
Ezzyboyo 21 Jun @ 7:19am 
@Caek you'll need to replace the American civil war trigger file to update this to work with the new KR update cause all the tags got changed
Doktor_Diesel 12 Jun @ 1:09pm 
hey do you still work on the fix or not?
Caek  [author] 8 Jun @ 8:07pm 
@JC_von_Preussen Second error definitely ain't this one. First error probably is, but I can't tell for sure without reactivating my sub and that's off for a while. I might be able to guesswork a patch together, but no promises.
JC_von_Preussen 8 Jun @ 5:49am 
In the error log I get a lot of these :
[14:39:33][1946.10.14.20][triggerimplementation.cpp:2950]: common/scripted_effects/00_transfer_technology_effects.txt:1381: has_tech: Invalid tech
among other issue of this kind (probably not coming from your mod) :
[14:42:00][1946.11.20.01][trigger.cpp:457]: common/national_focus/RUS focus (Russia).txt:3041: RUS_pyotr_wrangel: Invalid Scope, supported: State|Country|Character|Combatant|Ace|StrategicRegion|Operation|Unit|Military Industrial Organisation|Purchase Contract|Raid Instance|Special Project, provided: None
JC_von_Preussen 8 Jun @ 5:49am 
So. Little update. It seems my sound mod or more probably my Theatrum Orbis map mode are to blame for the crashes. My friend that loads perfectly without getting crashes do not use them. So he sent my save back to me, saved a few days after the file I sent him. It works when I do not use the two mentionned mods. So it would seem this has no lonk to your mod.
This said. I do then get a crash later on in november 1946. Probably the save is corrupt already;
It's fine.
JC_von_Preussen 8 Jun @ 5:04am 
So maybe a follow to up to your discussion with SNAKE. Yesterday as LKMT I had crashes on the 10th oh July 1946. I first thought that would be this mod. Then sent the save to a friend that has the exact same modlist. He did not get the crash. Weird.
So I checked my files, updated/refreshed. Loaded my save. Still a crash.
I'm very bad at this, and I have no way to be sure this comes from here, but maybe maybe maybe you have it in you to find a fix, if the issue comes from this subdmod ?
It's really good work by the way, thank you for your talent and time.
Cheers !
antonjbain 6 Jun @ 2:15am 
You are a G bro, thx
Kaiser1914 3 Jun @ 6:26pm 
1.16.5