Starbound

Starbound

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Outpost Peacekeepers Restored
   
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22 jan @ 15:19
29 apr @ 10:48
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Outpost Peacekeepers Restored

I 1 samling av FUS
I can't believe it's not Vanilla!
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Vanilla game's "outpost_full.json" contains (to my knowledge) completely unused Peacekeeper building to the left side of the Ancient Gate, which I guess they never got around to adding a universe flag for so it can appear after doing enough quests for the space detectives.

This mod reimplements it to the Outpost as an unlockable after completing the Grand Pagoda Library, with 4 NPCs and a few more props added-in so it feels less empty. (no-story mod users, as always, get it for free)

As a bonus this mod will also detect and add it to the Outpost Overhaul version if you have it installed. Original building didn't quite fit-in on the right side of the asteroid so I had to make some... small adjustments to the layout as to make it within the width constraints.

Game will automatically detect which version it needs to spawn with .patch tests so it's not a requirement to run the mod with, or without the Overhaul.

Compatibility Notice: due to this mod occupying the same relative area with the Ashspeaker's The House of Peace Patch people running it must also install this Patch alongside it as to not make the two collide with each other.

Enjoy
24 kommentarer
mikey 7 jul @ 7:14 
Ah that makes sense, thank you!
FUS  [skapare] 7 jul @ 6:59 
After completing the Grand Pagoda Library it should appear, Vanilla on the left side, and Anom's Overhaul on the right side.
mikey 6 jul @ 21:59 
Is it meant to be there the second I get to the outpost or is this something that gets built because of a mission or my peacekeeper rank or something? I am not seeing this at my outpost
FUS  [skapare] 28 feb @ 7:27 
It's alright, I don't have any right to complain when my mods could use some more polish. I just find it funny that my most bug-ridden mod is the one what's basically just a flavour piece, lol. Outpost truly is cursed.

I've added the missing parameters to the teleporters, bookmarks and back-forth relocation should all be working now.
Palladium346 28 feb @ 4:39 
Hey. Nothing against you. You do make some good works, and I didn't get a chance to properly playtest this mod before on the first All The Star Mods pack I made. Found while testing a build of All The Star Mods 2, so it's on me for failing to be a better playtester x.x
FUS  [skapare] 28 feb @ 4:17 
You sure are persistent, will push a fix for them in a few.
Palladium346 28 feb @ 2:22 
Okay, so from testing a few things, your Outpost Peacekeepers' HQ... doesn't work. You could bookmark it, but when you try to teleport to it, it doesn't work. Also doesn't help how when you return to the Outpost with it already bookmarked before, it acts like it's a new teleporter needing to be bookmarked
FUS  [skapare] 1 feb @ 11:40 
No problem
CreepBlaziken 1 feb @ 11:37 
I'll keep that in mind, thanks!
FUS  [skapare] 1 feb @ 11:36 
And if you're running a lot of mods (200+), in starbound.config you can add another zero to the parameters below and it'll let the game execute longer scripts.

"scriptInstructionLimit" : (add a zero to the number here)
"scriptInstructionMeasureInterval" :
"scriptRecursionLimit" :