Half-Life 2

Half-Life 2

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xdReanimsBase_(HL2)_Anim_Mods_base
   
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type: assets
contains: models
File Size
Posted
Updated
8.102 MB
8 Feb @ 1:45am
8 Feb @ 11:04pm
2 Change Notes ( view )

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xdReanimsBase_(HL2)_Anim_Mods_base

Description
I made xdReanimsBase_(HL2)_Anim_Mods_base myself.
Now it only works for
combine_soldier_anims
police_animations.mdl
female_share.mdl
male_share.mdl

for example: xdreanims/combine_soldier_001.mdl


<NAME>_slot_XXX.mdl


XXX:001~048

NAME:
combine_soldier
police
female_shared
male_shared
38 Comments
Enviyon 25 Mar @ 3:52am 
@xdshot can i port this to gmod?
xdshot 2 Mar @ 9:33am 
These are reasons I don't think can be ignored if make it work the way the base done for other games.

Yeah it's cool that people would wanna see it for HL2 and there's high demand. But honestly, stealing idea pisses me off, especially when i'm not involved into this work.
xdshot 2 Mar @ 9:31am 
The reason I didn't make reanims base is the way hl2 models are structured and the way the game handles content:

Like mentioned, some models have embedded sequences. This requires replacing whole models.
Models shared incudes. Gman having citizen animations and something like that.
There's no need to handle sequences order. It's single player game, meaning the server runs on client machines locally, the needed sequence number is already handled without mangling.
The game is way less limited in modding capabilities. Why replace single animation when you can make multiple RNG variations! The ACT_ system handles that.
A bunch of scenes rely on precise sequences' movement. Too advanced stuff I afraid the people could bother.
The headache that Valve added after merging episodes. I still don't know how content "switching" works.
holidays99  [author] 24 Feb @ 10:02pm 
@Cayama0811 I have sent a friend request on discord.
PyroLover 24 Feb @ 7:02pm 
if you cant or dont wanna talk about this np, i understand
PyroLover 24 Feb @ 7:01pm 
yo holidays, can i add u on discord? i wanna know how this mod works exactly, i want to port it to other source games and i really need help to understand it, also how did you port it and whats the criteria about "compatibility" on animations, send dm:

distantfriend14
holidays99  [author] 24 Feb @ 5:27pm 
@Cayama0811 It depends on whether the animation is compatible. So I can't give you a clear answer.
PyroLover 24 Feb @ 10:09am 
also, this could be ported to a source game that uses hl2dm animations for the player?
holidays99  [author] 24 Feb @ 7:55am 
@Cayama0811 sorry,I also have the same issue. It doesn't work when i just replace the animation file of the walking or running sequences. In L4D2, it's possible to replace running animatiom using xdr. Maybe it works for HL2.