Stellaris

Stellaris

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WP's Mysterious Worlds (3.14)
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226.580 MB
14 Feb @ 3:43am
14 Feb @ 4:53am
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WP's Mysterious Worlds (3.14)

In 1 collection by WP 🥔
🥔Load Order For My Mods & Compatibility
7 items
Description
Background:
In vanilla Stellaris you learn absolutely everything there is to know about a habitable planet on your first visit to the solar system. As soon as the science ship completes the first scan, that's it. We don't even have an outpost by the star yet, damn! Where is the mystery?

I want to explore the surface of these alien worlds. I want the story of the colony unfold steadily. Perhaps when we first landed our people thought they'd live their lives on a quiet agricultural outback - that was, until a deposit of rare crystals was discovered that made them rich. Or a hidden valley teeming with alien pets. Or worse... dangerous wildlife!


Introduction:
This mod is fairly simple. At galaxy creation some planetary features found on habitable worlds are concealed so that you won't know what they are. Instead, you'll find a variety of "unexplored" places . After colonising you can send teams of ground surveyors and adventurers to check them out. Only after these surveys, which steadily unlock as your population expands, will you know what's waiting for you beyond the alien horizon.


Planetary Exploration:
Exploring is done in the new "Planetary Exploration Menu" I made. This screen looks fancy but simply displays unknown territories and their relative locations down on the surface. Your explorers have offered up some early intel, too: Their best guess as to what is in each region in terms of resources and risks. You can use their tip-offs to make informed decisions about how to proceed. Let's say I think it's really important to hunt for food. Perhaps my best bet is on the western islands? Or is it at the south pole, where there is more projected agriculture and also the risk of a blocker? Then again, I could build some very profitable generator districts on those equatorial beaches....


Gameplay:
Not all Planetary Features are a mystery. A couple are initially visible and this is important for a few reasons:
  1. You still get useful information to use when it comes claiming solar systems.
  2. It ensures the colony will have at least some workable industry as soon as you land but before starting your first explorations.
  3. I think it's totally fair to expect these futuristic Stellaris societies to learn at least something about a planet before landing.
For overall balance I've aimed to have this feel as "Vanilla-Like" as I can. There are no new deposits in this mod (except the unexplored regions, which do nothing), nor any changes at all to how vanilla ones work. It's fairly light weight and it's all about the exploration.

Yes, the AI does exploration and they are following the same rules as you do!


Recommendations:
  • This is compatible with both Planetary Features Expanded and Dangerous Wildlife Expanded and I recommend you guys use all three together! You'll get all kinds of interesting and new deposits.
  • If you run my Planet View mod you'll have a more convenient "Explore Surface" UI button on the main screen, saving you a click and an awkward 1 days delay while waiting on the build queue.
  • Also just a big shout out to The Blocker Mod from VeryBigBeard, which is another really cool take on Planetary deposits you might like (probably not compatible).
  • Chinese Translation

Compatibility:
  • lt's important to load this before PFE and DWE if you use them. Full load order details for my mods in the collection above.
  • It works with and you can explore all the fancy planets in my mod New Worlds!
  • Same is true for Planetary Diversity, "Real Space: New Frontiers" and "All These Worlds".
It'll work with any mods that add new deposits, and won't mess with their content at all. Just be aware that their deposits won't be "hidden" and will always be the variety you can see from orbit right away unless custom code is written.


That's it! Check out the threads below for more game-play and technical info. I'd love to read your feedback!

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Popular Discussions View All (2)
4
15 Feb @ 10:11am
Gameplay / Feedback
WP 🥔
0
2
14 Feb @ 4:55am
Technical / Dear PDX
WP 🥔
142 Comments
WP 🥔  [author] 18 Jun @ 7:50pm 
@Nikal
Ah yeah, fair enough!

All my mods are 3.14 for now. They all work perfectly together on that game version - nothing is updated.
Nikal 18 Jun @ 7:47pm 
I didn't uninstall it; just haven't played any since 3.12. :P

Trying out this new version of the game now, and the mod's page reads it's still at 3.14. Reading some comments there, I wasn't sure whether it works correctly or not.
WP 🥔  [author] 18 Jun @ 7:12pm 
@Nikal
What made you uninstall planetary features if you don't mind my asking? Something I can improve? Or just a 4.0 thing.
Nikal 18 Jun @ 5:52pm 
I used to use your Planetary Features mod, but this actually looks amazing. I love when creatives exploit this games' systems to create new dynamics. Might have to downgrade to 3.14 just to give it a spin. :)
WP 🥔  [author] 3 Jun @ 7:21am 
@Lima
Honestly I noticed an extreme amount of rudeness too and it put me off their mods also. However they work quick and definitely will be patched for 4.0 long before me it must be said! Thanks for the compliment and I will get there, but only after PDX finishes tinkering with planet view over the summer and we see real performance gains in 4.x, so it'll be a while!
Lima⚧ 3 Jun @ 5:42am 
Looking forward to a 4.0 update. I used to use Planetary Diversity but their dev team are extremely rude and very unhelpful. I use Better planet view + It's extra build slots addons which PD is causing a CTD with it. I asked about it and they shrugged and didn't care. Hope your mod works when it updates :)
Sayushi 2 Jun @ 12:43pm 
great, thanks! Yeah, an additional tab would also be sick, also adds an amazing amount of stuff that could be added/displayed even just by submods
WP 🥔  [author] 2 Jun @ 12:36pm 
@Sayshi
Heya! Yeah I suspect the pop scale changes affected this mod. It'll be improved when I eventually do a 4.0 update.

As for a dedicated button - check out my "Planet View" mod in my workshop. If you run both together you get your dedicated button! In a later edition I might make this UI panel an actual major tab on the bottom, too. I think that'd be awesome.
Sayushi 2 Jun @ 11:50am 
Again, thanks for this great mod and I hope you can make it even better in the future. Honestly kinda crazy that such a massive feature is a random mod and not an actual Paradox feature tho I think they would fuck it up somehow.
Sayushi 2 Jun @ 11:50am 
Not sure if this was already talked about but 4.0 seemingly broke further exploration due to the need of four new pops growing when 4.0 is calculating in hundreds of pops. As such, you can only explore each planet once and are mostly stuck with Size 25 planets with 2-3 slots for mining/farming/electricity - this essentially means you have to cheat each and every planet and makes the mod pretty unfun as each planet is pretty much soft locked. Still, great mod, I hope this gets fixed soon. Just dont play it on 4.0 for now.

On a different note, can you add an extra button for the Planetary Explanation? It being hidden in the planetary features as a seemingly random feature feels kinda low for such a great UI and idea. Maybe move it to planetary decisions, or, if at all possible, add an actual extra button (no idea if this is possible tho lol)