RimWorld

RimWorld

257 ratings
Ayameduki Tweaks 2.0
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.117 MB
18 Feb @ 3:56am
15 Jul @ 4:54pm
23 Change Notes ( view )

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Ayameduki Tweaks 2.0

In 3 collections by WRelicK
WRelicK's Work
11 items
Ayameduki's Mods + WRelicK's Translations
26 items
Ayameduki Fan Mods
9 items
Description


OVERVIEW
Ayameduki Tweaks 2.0 is a collection of fixes, changes, rebalances and feature additions for Ayameduki's mods. There's hundreds of tweaks, and to name some of the coolest...
  • Customizable race spawn settings giving control over possible encounters for each and every race of ishmuti!
  • Full revamp to idearn progression!
  • Improved Elite/boss mechanics!
  • Acclimation and backstory-related problems resolved!
  • New summoning items for recruits and bosses alike, allowing for more consistent progression!
  • New xenoorca abilities, allowing them to swim, dive and enter an attacking frenzy!

Every single change made by the mod can be enabled or disabled at will. Please see the mod settings window for details. Note that every toggleable checkbox has a thorough tooltip explaining the tweak's function.

For a full list of included tweaks (minus the detailed tooltip explanations), check out the tweak list![gitlab.com]

If you're unfamiliar with Ayameduki's work, check out my guide about the series!

You may also be interested in the Chinese and Russian translations of this mod!

Lastly If you aren't in my server already, consider joining and sharing your experiences to help improve the mod!

[discord.gg]

REQUIREMENTS AND COMPATIBILITY
  • AT2's only explicit requirement is Harmony. Otherwise, the mod should work with any combination of Ayameduki's mods installed. Note that some tweaks will do nothing without certain DLCs installed.
  • Please explore the settings menu thoroughly after installation! Every single setting has a tooltip with a full explanation.
    • Note that many of AT2's features are disabled by default.
  • Installing mid-save is possible but highly dependent on enabled settings. Once again, please refer to in-game tooltips for explanations.

DISCLAIMER
I consider Ayameduki Tweaks 2.0 to be the last of my major derivative projects. From here, I'll be devoting my development time to more content-focused, original work, in preparation for releases to come.

For this reason, I don't intend to work on AT2 too much further. I intend to maintain the project and incorporate simple suggestions. But if anything ever causes the mod to fundamentally break, I warn you to expect abandonment and not refactoring.

CREDITS
See the project readme[gitlab.com] for a full list. In short for visibility, thank you to Abraxas, Ayameduki, Espiovvv, Intern Seraph, Eris Milia Faye, Espiovvv, Huy, jds8fyter, Konahrik, MarvinEhre, Nah, Onyx, Tamari, حمود, 吾乃諸葛老村夫 and 塔洛斯!
112 Comments
WRelicK  [author] 2 hours ago 
@Littlegrayman
Hello there, I appreciate the report! I've identified the problem but resolving it fundamentally is proving difficult. For now, I recommend disabling the "Ishmuti hairstyles blacklisted from humans" tweak. This should allow both mods to work together without issue.

@临渊羡鱼
Hey, thanks for reporting! So far, I've been unable to replicate your issue. Could you get me the first error of that kind with the stack trace included? That would help me determine where exactly the error is coming from.

@Ice Mage
Hello there! No worries about asking here, I'm always happy to help with things like this.

At a basic level this would be a very easy patch to make - you'd just need to patch in the relevant stat bonuses to all appropriate armor. I'll consider implementing a tweak for this purpose. In the meantime, you may want to consider Hahaha's Aya apparel pack, as he recently introduced some fine spacesuits!
Ice Mage 16 hours ago 
Hi, I know I should ask Aya, but I don't speak Japanese and I don't have modding experience. Would it be difficult to add Vacuum resistance to the advanced armors for each race? None of them can wear baseliner clothing or armor and their advanced armor (Marine armor research) doesn't have any vacuum resistance. Thanks in advance
临渊羡鱼 18 Jul @ 8:29pm 
@WRelicK Hello, I have discovered a bug regarding this mod. When I only enable Human Alien Race, Ayameduki 2.0, and the aya series mod, I encounter the following issue when calling Trade Ship in the development interface: Exception while generating thing set: System.NullReferenceException: Object reference not set to an instance of an object

[Ref B970AFAD] Duplicate stacktrace, see ref for original

UnityEngine.StackTraceUtility:ExtractStackTrace ()


This will cause anomalies in the 'Call Trade Ships' or related modules, preventing merchant ships from displaying goods and silver. If this problem can be solved or avoided, thank you very much.
Littlegrayman 18 Jul @ 10:48am 
Hello, I found that this mod and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3293862630 is incompatible, when start a new game, can't generate new pawns.
I only have this mod ,aya mod and the hololive mod active.
And also, thank you for update the mod. Can't play rimworld without this mod :D
siva 11 Jul @ 6:36pm 
Thank you very much for the quick reply and explanation.
I'm relieved to know it's not a serious issue. I appreciate your time!
WRelicK  [author] 11 Jul @ 5:49pm 
@DragonLordCringe
Ahh, good to know! That makes sense in hindsight - I'll take a closer look to determine how I should change things. Thanks for getting back to me!

@Lendrick
Hello there! Are you getting an error when the caravan attempts to arrive? Also, have you confirmed that this doesn't happen without AT2?

@siva
Hey! Yes, it appears Aya changed some content and I'll need to adjust that patch. You don't need to worry about it too much for the time being, though - the mod should remain fully functional. I'll resolve it as soon as I get a chance.
siva 11 Jul @ 5:41pm 
Please excuse the machine translation.
I’m encountering the following error in RimWorld 1.6 with a minimal mod setup including only [AYA] race mods, HAR, and Harmony.
Is this an issue on my end, or does the mod need an update?

[Ayameduki Tweaks 2.0] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="HAR_NM_M_XXX"]/comps/li[@Class="HAR_NM_CompProperties_CCC"]/pawnKinds) failed
file:
Lendrick 8 Jul @ 9:13am 
I seem to be running into an incompatibility with Xeva Factions where sending a caravan to trade with a faction is broken. I'm also running the more hairs mod, so maybe it has something to do with that incompatibility.
DragonlordCringe 7 Jul @ 9:03pm 
After some testing, it looks like Wingate spawned via event "HAR_NM_Incident_a" is able to reproduce if the "Life Expectancy Matters" is toggled ON. In hindsight, the tool tip does say it affects fertility rates.
WRelicK  [author] 7 Jul @ 4:06pm 
Sure thing! Let me know if you figure anything out. In the way of AT2, you could always try disabling the main section tweaks and doing a binary search to determine the problematic one.