Garry's Mod

Garry's Mod

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DREAMS module (v1.1)
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Content Type: Addon
Addon Type: Tool
Addon Tags: Cartoon, Scenic
File Size
Posted
Updated
5.691 MB
19 Feb @ 7:31pm
15 Jun @ 4:19pm
12 Change Notes ( view )

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DREAMS module (v1.1)

In 1 collection by noskill
DREAMS
3 items
Description
This is a module! This will not do anything for your game in particular!

To fly around the example for funsies, put this in your console, and kill yourself to exit
lua_run player.GetAll()[1]:SetDream("example")
In short, this adds a custom player handler module that allows for clientside custom collisions. Dreams are built out of BSP-like solids (Think Hammer and VMFs)

Better documentation is coming soon on the Github Wiki
However, If you are a developer and looking to create mods using this module, you should really look over the code of it yourself to get a grasp on how it works. Its meant to be as customizable as possible while keeping a common interface for mods, sort of like the built in drive module but more complicated.

Github:
https://github.com/alexswad/dreams/tree/main/lua

Wiki (things on the wiki are most likely safe from changing during updates)
https://alexswad.github.io/dreams-wiki/

Example Room with available hooks:
https://github.com/alexswad/dreams/blob/main/lua/includes/dreams/example.lua

SCP 106 PD as an example
https://github.com/alexswad/gm-scp106-pd

please don't reupload or include this in your mod, add it as a required item instead
if you also make a mod let me know and I'll add it to the collection
Popular Discussions View All (1)
3
9 May @ 2:02pm
An idea for how this could be used.
Fox.Xd.
72 Comments
47_CORRUPT 3 Jul @ 4:36pm 
Oh, my bad, thank you for the reply
noskill  [author] 3 Jul @ 3:57pm 
arccw and arc9 are incompatible, nothing I can do on my end afaik
47_CORRUPT 3 Jul @ 2:47pm 
It's conflicting with Arc9's MW2019 rpg, it just send the rpg model around the map like a balloon. Quite funny, but laggy
regunkyle 29 Jun @ 1:28pm 
when we getting backrooms considering the 2 SCP things got a V2
noskill  [author] 31 May @ 8:19am 
see if the update fixed it, if not its definitely a bug with arccw and how it stores positions for attachments, there's nothing more I can do
DJ 31 May @ 6:34am 
Visual and audio, this is with more than one player. when you watch another player fire a weapon with a fast firerate the other player will seem to be firing at an incorrect rate and their bullets will come from the world origin to the impact spot
noskill  [author] 31 May @ 6:21am 
is it just visual or functional too
DJ 31 May @ 6:19am 
This seems to be conflicting with arccw's firing origin points, they keep coming from world origin instead of from other players origin.
Pluto 20 May @ 11:27am 
what is this then?
noskill  [author] 7 May @ 9:02pm 
not by other people I believe, tbf its been in development