Project Zomboid

Project Zomboid

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Tomb's Player Body Overhaul - Compatibility
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13.018 MB
21 Feb @ 1:13pm
6 Jul @ 9:46am
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Tomb's Player Body Overhaul - Compatibility

Description
Tomb's Player Body Overhaul - Clothing Compatibility [B41+B42]

To keep the main mod light on updates I'll be doing all clothing compatibility work within this submod. Some vanilla clothes are too lowpoly for adjustments to the bodies to eliminate the clipping, so I'll be updating the meshes for vanilla and modded clothes with versions that are built to fit. As a bonus, the reshaped clothing are a little more detailed than Vanilla, but I'll try not to alter the original vibe too much.

Initial B41 support has now been added!
Please report any bugs or issues to the pinned thread below, TY!


As with the body, this mod works by slipping new meshes in on game load to take priority over the meshes in the base game, this also works for mods. This is the least invasive way I can think of doing this requiring the least amount of XML data maintenance. What this means is...
  • The mod must be enabled on the main menu mods screen and also in the save file if you're adding this to an existing save.
  • The mod must be below any other clothing mod that it's intended to affect.
  • The game MUST be restarted after installing the mod in order to take effect.

If you activate a clothing mod that references the files replaced by this mod, even if it goes above this mod in the load order, you'll need to restart again in order for these models to take precedence. They only load when the game itself does because they have no associated XML files. If these instructions are not followed the models won't apply.

Currently supported clothing/mods:
  • Vanilla pants and any mod that references the Vanilla pants models
Plus custom modelled / edited items to remove clipping with:

All credit for any models that are repurposed/reused/adjusted for this compatibility patch goes to their respective original owners, listed above.

Safe to add to existing saves, but always be sure to make backups before adding new mods to existing runs!

Most items will simply just be swapped out to use these custom made compatible versions. Out of respect i'll only be editing meshes that are specifically listed as edit friendly or those I have explicit permission to adjust. Be sure to support the original creators!

I don't typically have lots of time to play so I'll mostly be relying on community feedback to weed out problems. If you see something clipping, floating, or stuff that just looks ugly, please make a note of the mod/garment/gender and drop a note in the pinned thread TY!

If you want to stay up to date with future development and other upcoming mods feel free to join the Discord where I post updates regularly.
[discord.gg]


If you want to support my efforts
[ko-fi.com]

[theindiestone.com]
Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.

Workshop ID: 3431734923
Mod ID: TombBodyCompat
Mod ID: TombBodyCompatBootsExp
Popular Discussions View All (3)
7
8 Jul @ 2:13pm
PINNED: Bugs/Error reporting
Tomb
37
8 Jul @ 9:29pm
PINNED: Clothing incompatibility reports / suggestions
Tomb
2
22 Feb @ 11:13am
PINNED: List of updated models
Tomb
95 Comments
Tomb  [author] 6 Jul @ 9:51am 
Pair of quick updates:

v1.1.1
- Fixed an issue where an empty line in the XML files for Lumberjack and Docs boots was causing improper alpha calculation.

v1.1.2
- B41 Vanilla+ : Edited the Female tight pants mesh to remove a little skinning bleed from the opposite leg, causing leg clipping to occur during certain animations.

- B42 Boots Expanded: Copied over a couple more shoe XML files with mask folder edits to hopefully stop certain shoes disappearing entirely when worn with specific pants.
Tomb  [author] 6 Jul @ 9:21am 
@Vitriol ☧ - If you can spare a mo, hop over into the bugs thread and take a peek, i'll post a screenshot as i'm investigating it atm but i don't see it unfortunately
Vitriol ☧ 6 Jul @ 9:19am 
@Tomb always noticible. mostly in the back of the thigs and the shins. i appreciate the help!
Tomb  [author] 6 Jul @ 9:09am 
@Vitriol ☧ - Cool i'll take a look TY, sounds like the tight pants may be too tight. I'm not seeing it in maya but it could display differently in game. Any particular action you were taking to make it manifest or is it just always noticeable?
Vitriol ☧ 6 Jul @ 9:05am 
@Tomb it is b42 male, also i noticed i was using the camo pants tucked inside western boots as i use spongie's mod. if u untuck it looks fine,
Tomb  [author] 6 Jul @ 9:01am 
@Vitriol ☧ - Is this B41/B42 Male or Female? I think I may see it, B41 female tight pants had some influence from the opposite leg bleeding over that was causing clipping as she moved, I've fixed and will push that. Let me know if that fixes what you were noticing.
Vitriol ☧ 5 Jul @ 9:27pm 
i noticed some clipping when wearing the vanilla green camo pants. not sure why but i can see my legs. also no i dont have holes in my pants
Tomb  [author] 5 Jul @ 2:35pm 
Due to high demand- Update: v1.1.0

- Added initial support for B41.
- Added initial Boots expanded B41 compatibilty. Note that this is currently limited to the meshes that are also present in B42. A lot of the shoes in B41 are exclusive to that version and as such do not have an appropriate replacement mesh in place at this time.

Please report any B41 errors or issues to the pinned thread TY!

- Fixed erroneous smoothing groups near the ankle of female pants meshes
- Added slightly more room in the ankle for larger shoe sizes to accomodate for an upcoming clothing mod.
Tomb  [author] 5 Jul @ 2:34pm 
@Sabrina Carpenter - I will be taking a look at both Bianca and Clothesbox when I get time, yes.
Sabrina Carpenter 28 Jun @ 12:47am 
did you plan to make it compatible with Bianca / ClothesBox Redux?