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Fort's Firefighter gadget 1.6
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.417 MB
7 Mar @ 9:39pm
12 Jul @ 10:12am
4 Change Notes ( view )

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Fort's Firefighter gadget 1.6

Description
Disclaimer:
I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply.

Q: What did you change in the original?
A: Fixes all the error logs that initially appeared.
Fixes an error log that would occur when a child wore firefighter suits designed for adults.
Fixes the toxic environment resistance on all firefighter clothing items.
Ports the mod to version 1.5 and 1.6

Q: Are you going to continue updating this mod?
A: Not actively, unless it's for minor tweaks or fixes.
My personal life has gotten busy, and I'd like to move on to bigger and better things.

Credits:
Original Mod

Original Description:
Adds Equipment of Firefighter.

Flamethrower, or Fire extinguisher does not include, reckon use extinguisher in Vanilla Weapon Expanded or just extinguisher mod.

Note that every Firefighter apparel have just visual difference.
NPC faction won't wear firefighter apparel.

Firefighter suit(black, brown, red)
Requires any 90 Fabric resource, 1 Component, 65 Steel.
Can be crafted at a tailor bench.

+ Have high heat insulance(100C), and High Heat protection(55%), minor Toxic resistance(-20%)
+ Decreases flammability(-46%) compare to phoenix armor(68%)
+ High protection(41% of material's protection) compare to platearmor
- Major Movespeed debuff(-0.55) in return

Firefighter helmet(black, black w/firehood, yellow, red)
Requires any 55 Metallic resource, 35 Cloth.
Can be crafted at a Smithing bench.

+ Have minor heat insulance(35C) with heat protection(35%), and High Toxic resistance(-55%)
+ Decreases flammability a bit(22%) compare to phoenix armor(68%)
+ High protection (60% of material's protection) compare to normal helmet
- Minor movespeed debuff(-0.05) in return

Weapons / Tools that requires Smithing Research
tools below can be crafted at a Smithing bench.
Crowbar : any 95 metallic resource, 4 Crafting skill.
+ Prying attack as demolish damagetype(10x against structure)
- Low handle damage.

Halligan Bar : any 85 metallic resource, 6 Crafting skill.
+ Prying attack as demolish damagetype(10x against structure)
+ Minor armor Penetration on point
+ Little bit of mining bonus(5%)
- Medium handle damage

Boltcutter : any 85 metallic resource, 7 Crafting skill.
+ minor plant harvest speed (15%)
+ High Cut damage
- Very low handle damage

Sledge hammer : any 115 metallic resource, 6 Crafting skill.
+ Heavy demolish damagetype(10x against structure)
- slow attackspeed, low handle damage

Weapons / Tools that requires Longsword Research
tools below can be crafted at a Smithing bench.
FireAxe : any 115 metallic resource, 5 Crafting skill.
+ High Blade damage
- Very low handle damage
- Slightly low attackspeed

Weapons / Tools that requires Machining Research
tools below can be crafted at a machining table.
Hydraulic Rescue Tool : any 135 Metallic resource, 35 chemfuel and 1 component.
+ Very high Cut and Spread attack as demolish damagetype(10x against structure)
- Seriously low Melee accuracy(-65.0) in return
- Heavily slow attackspeed, use at your own risk.

Credits:
qux - French translate
most likely, you - for enjoying this mod.
2 Comments
Elijah  [author] 12 Jul @ 10:21am 
@zylkev
Thank you :D

@Everyone
This mod has now been updated to 1.6!
zylkev 17 May @ 8:21pm 
perfect bro