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Whoopsie, thanks for bringing that to my attention, that's fixed now. If you want to immediately fix all existing ship's values in your save then simply open and close this mod's menu, but they will also all auto fix themselves within a maximum of 1 ingame year regardless.
but the issue is that my fleet goes missing in action after losing a battle and the duration is really long like 20 thousand days
It's not even that far from my capital only like 5 star jump, so that shouldn't happen
I'm using 0.8 ftl speed settings with hyperdrive II in the ship
i'm guessing the game also calculate the time it takes for ftl in the equation for missing in action duration but that's just a guess
anyway just thought you should know, thanks anyway this is a great mod and yeah it should have been in the base game settings
@Arcturus I actually changed the method used to control that setting recently, you may need to reopen the mod menu and readjust it - you now have a lot more control over the speed though, and can bring it down even further up to 0.01x