Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
VV – New Harvest is about to grow again — with 15 handcrafted medicinal plants and herbal remedies. Months of love, testing, XML and texture work went into this. It’s the biggest addition yet.
But truth be told... I’ve given up many evenings, weekends, even my own playtime to build this. I see others get donations for smaller things — and sometimes, it hurts. Because this mod is my soul poured into code. And I’m doing it alone.
If you’ve enjoyed it, if it brought something special to your colony…
Please consider donating. Even a small gesture can lift me up when motivation runs low.
👉 Support My Work [www.paypal.com]
Thank you for being here. The herbal update is almost ready — and I truly hope you’ll love it. 🌿
I have fixed a critical issue causing errors for players without the latest DLC that introduces the Grasslands and LavaField biomes.
This update implements conditional patches to prevent errors when those biomes are not present.
If you continue to experience errors or encounter any other issues, please report them in the designated discussion thread or in the comments below.
Thank you for your patience and support.
- Verse.PatchOperationAdd(xpath="/Defs/BiomeDef[defName="Grasslands"]/wildPlants"): Failed to find a node with the given xpath
- Verse.PatchOperationAdd(xpath="/Defs/BiomeDef[defName="LavaField"]/wildPlants"): Failed to find a node with the given xpath
Separately, would you be able to make the odyssey patches conditional so they stop red erroring?
What’s new in 4.3?
Millet Plant has been fine-tuned for survival. It now thrives better on poor soils, making it a reliable crop in harsher environments.
Wild plants now naturally spawn in some of the new biomes introduced by the Odyssey DLC – bringing life (and a bit of flavor) to the unknown.
It looks like the issue stems from interactions with other mods like Big and Small - Races and Expanded Materials, not directly from VV - New Harvest.
I’m keeping an eye on it but for now, there’s nothing to fix on my side. Hopefully the other mod authors will sort it out soon!