RimWorld

RimWorld

481 ratings
Alpha Skills
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Mod, 1.5, 1.6
File Size
Posted
Updated
207.831 KB
21 Mar @ 7:14am
14 Jul @ 9:45am
9 Change Notes ( view )

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Alpha Skills

Description
[www.patreon.com]

Features

Alpha Skills adds:

- 13 new passions. Most of them use a new custom system that swaps the passion between an active and inactive state upon certain conditions
- 19 new expertises for pawn skills

New Passions














New Expertises















New in 1.6:





Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, just Vanilla Skills Expanded

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: A haiku for you:
Thing craves more things still,
Endless wants beyond my grasp,
Control drifts away.

Q: Cool !! It's probably a good idea to add this to the FAQ
A: SanguinarcAQL

Changelog

v1.0: Release (21/03/25)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
30
26 May @ 3:24pm
PINNED: Bug Reports
Sarg Bjornson
144 Comments
toetruckthetrain 7 hours ago 
mindfulness is cool and a really creative idea, thats all i have to say
theothersteve7 24 Jul @ 2:57pm 
@Radish After editing passions using a character editor, make sure to go into the character's hediffs as well. You can remove the forbidden passion hediff to fix it. It's a "hidden" hediff.
Sarg Bjornson  [author] 21 Jul @ 10:55pm 
Yeah, it can literally be any other mod!
Turambar 21 Jul @ 1:53pm 
Well, in my game (with 200+ mods) it does :D Could the pawn generation rules preventing that be overriden by another mod?

I dont' think I have other mods impacting passions, apart from Vanilla Passions Expanded ofc
Sarg Bjornson  [author] 21 Jul @ 8:30am 
They shouldn't appear in non Sanguophage pawns
Turambar 21 Jul @ 7:41am 
Hey Sarg, is there a way to prevent "Sanguine" passions to appear on non-sanguophage pawns? It doesn't seem pertinent :D
Sarg Bjornson  [author] 20 Jul @ 1:16pm 
Yeah
Radish 20 Jul @ 12:39pm 
The forbidden passion mood negative keeps reapplying even after removing the forbidden passion with character editor.
Evan 19 Jul @ 8:57pm 
Hey Sarg, Me Again.

I was testing out something and I realized Mead and Wine from VFE: Medieval 2 both don't trigger the Drunken passion's conditions. This appears to be because Wine and Mead provide separate hediffs as opposed to the base Alcohol one (which is given by beer and by VBE alcohols).

Is this intentional, if it is not, would it be possible to patch it to be affected by them when you have the chance?
kongkim 18 Jul @ 5:25am 
Love the mod and the new expertises :)
Hope to see even more of that added.