Barotrauma

Barotrauma

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The Ocean's Requiem
   
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121.663 MB
30 Mar @ 4:11am
22 Jun @ 10:15am
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The Ocean's Requiem

Description
Core Features (Not Implemented):

This mod focuses on story-driven content. Currently under development - stay tuned!

The Outpost module introduced in this mod adds a slightly longer side quest. This storyline is still in progress and will be gradually updated in the future.

Monster Style: Abstract, magical, cute anime-style characters
Difficulty Level: Higher than vanilla
Note: Requires a new game to take effect.




Additional Features:


【New Abandoned Station Types】

1. New Abandoned Station: Lucky Abandoned (Randomly appears in all sea zones)
- Contains only regular enemies. Harder than vanilla but manageable.
- Outpost structure is indestructible.
- Some rooms have ambushes (enemies spawn when approached). Trash cans may hide enemies (can be destroyed by shooting).
- Converts to vanilla outpost after clearing. If altered again, becomes vanilla abandoned station without respawning.

2. New Abandoned Station: Fallen City (Randomly appears after Zone 2)
- Extremely difficult - impossible to clear with vanilla weapons.
- Enemies actively assault submarines, even summoning pet Endworm to attack (kill via mouth shots). Not a casual level.
- Features special trap modules: void-spawned enemies, ...or flakcannon turrets that target players through walls (these turrets can be destroyed by attacks).

Two clearance strategies:
  1. Assassination Route: Destroy the red/blue reactors in the station to unlock the Boss room and defeat the Boss.
  2. Assault Route: Kick lever at Boss room door to force entry, triggering extra elite enemy waves.

- Converts to city station after clearing.




【New POI station】
Random spawns in fixed zones (may not appear).

1. Giant Beast Hunting Ground (Zone 4)
- Survive a 5-minute wave of monster attacks.

2. Hazardous Caverns (Zone 1/2)
- A cave exploration mission advancing along fixed routes.

3. Residential Outpost Rescue (Zone 1/2)
- A scripted story-driven combat mission.

4. Destroy Dominion Operation (Zone 5)
- High-difficulty boss battle missions.




【Vanilla Outpost Additions】
1. New airlock modules with map signage.
2. Vending machines sell submarine parts (e.g., fabricators). Buy "Talent Potion" (100 marks) to unlock limited installation slots. Unlimited parts install directly.
3. New weapon vending machines randomly appear to reduce material hoarding.
4. Three child NPCs added to Outpost for ambiance. Future: Add Mundane interaction quests.
5. New Kill Monster Mission (via red phone booths at Outpost Airlock). Difficulty scales with ★ rating. Warning: Avoid the "Sonnet" Mission without cheats—expect waves of Super Spineling giant.
6. Added a new NPC"Customer Service Representative (CSR) sakiko", who appears in submarine when docking at vanilla outposts,pay marks to improve poorly faction relations.
7. Added three randomly spawning recreational rooms to vanilla outposts.




【Global Changes】
1. New Robot Crew: Weak combatants, suitable for Rapid crew replacement. or Scouting high-risk areas (e.g., beacon wrecks). Not viable as core crew members.(Edits factions.xml - potential mod conflicts)
2. New hazardous ruin modules.
3. Vanilla pipes/cigars now grant ship repair speed buffs.
4. New faction: "Cyber Yellow Turbans" (mechanic implementation only - please ignore).




【Difficulty & Enemy Settings】
- Regular Enemies: HP ≤800
- Bosses: HP ≤4000
- Vanilla damage/resistance systems apply.

Tip: When facing difficulties, believe that love and magic truly exist. Wield handheld railguns and nukes, shout 'Praised be the Honkmother!' and launch a kamikaze charge.

Multiplayer: 50% more enemies - significantly harder than solo.




【New Equipment】
1. Blue Archive Weapons: Fuel-rod powered. Damage varies with fuel type. Durability-consuming ammo. Some bullets lack friendly fire - not recommended for outpost raids.
2. Handheld Ship Cannons (5 types): Use respective ammo boxes. Destroyed after durability depletion.
3. Magic Diving Suit: The magic diving suit maintains the character's minimum HP when injured, but continuously loses durability until breakdown. Note: Overkill damage still fatal.Wearable indoors (like PUCS suit). Loses durability if dropped; store when unused.
4. Trinity Banner: Summon a few Zako-chan to block monsters at the flag area, then blast both away with grenades.
5. Call Tiamat Mom: Once per round summon Tiamat. Tiamat lasts for 3 minutes and provides miracle effects and support bonuses within a 10-meter radius, while also cheering you on (this feature is not yet implemented).restored the next time you dock at the vanilla outpost.


*(Note: Mod gear sold via Engineering module vending machines.)*




Compatibility Note:
Adds stations only - should be compatible with most mods.
Lua/plugins may affect story site circuit refresh rate causing anomalies. Abandoned sites are not affected.
Special events only occur in vanilla stations.
Multiple location-adding mods may conflict in spawn rates; consider using a larger map mod or compatibility patch.

【Known Bugs】
1. Developed/tested in vanilla offline environment. Potential issues in lua/multiplayer. Fixes only for reproducible single-player bugs.
2. Sacrificed some vanilla features for monster synergy—unfixable bugs: calyxanide ineffective vs this mod's Chimera/Exosuit; Raptor Wrestler/Killer don't work on this mod's Raptors.
3. In online mode, the robot crew disappears from the UI and cannot receive commands. Very regrettable. This BUG can only be fixed by the official.



This mod aims to enhance fun - just enjoy!
63 Comments
shoolgate 25 Jun @ 5:11am 
这模组有剧情吗 遇到个土匪军阀 对话一次后就再也没遇到了 然后打前哨站的时候他变成了BOOS 可以雇佣吗,另外如何增加赛博黄巾贼阵营的的声望?还有个建议可以给洞穴或者沉船加些 模组里的战斗NPC 目前只能刷出防御机器人?
【MWT】Traveler 11 Jun @ 7:55am 
感谢作者大大的回答,确实这个要求有点太刁钻了😂,不过也感谢作者大大的指点了🙏qwq
天国的波利  [author] 10 Jun @ 8:13am 
@【MWT】Traveler 首先感谢你的来信。
是的,所有增加站点类型的mod都会竞争地图上的生成概率,这点我在mod说明里已经提及。

而对于你的请求,我的回复是:“不会做啦,很麻烦的。”

一般情况下,除非有直接的ID冲突,否则我不会考虑其他MOD的情况,状况太多了。
而且你这个请求过于客制化,我认为你需要自己制作一个非公开的,覆盖所有使用到的mod站点生成概率的自用补丁会比较合适。只需要一个文件改动几个数值就可以定制出你想要的地图。
喵喵喵,不过我不会做,你得找潜渊症的讨论群组问问,应该会有大佬手把手教你。

如果觉得这样太麻烦,也可以使用“略微放大地图”这个mod。只要地图够大,理论所有类型的站点应该都会出现。

希望这样的回答对你有帮助。
【MWT】Traveler 10 Jun @ 2:15am 
作者好,我发现这个模组好像会占用其他模组(T.S.M九州、东方潜渊症、泰拉渊洋)废弃站点的生成(即使我把这些模组放在了其他模组之后),可以问一下有能禁止非剧情废弃站点的生成吗?另外专属站点我也没有看到生成过,希望同样有补丁能弥补一下,感激不尽🙏
天国的波利  [author] 6 Jun @ 4:53am 
@MegaPro1921 There is a low probability that this will happen when you are online or have too many MODs. I will try to fix this problem in the next update.
MegaPro1921 5 Jun @ 2:23pm 
The Station Occupants keep on attacking the children NPCS
天国的波利  [author] 27 May @ 3:54am 
@shoolgate 我也觉得挺好,但实际试多几次太容易卡成PPT了T_T,只能说官方这个镇流菌群实在不好处理,处理不好很容易破坏游戏体验。
shoolgate 26 May @ 3:59pm 
压缩仓诞寄生的镇流菌群 诞生的红细胞吹白雾这个设定我挺喜欢的 能不能加回来?我当时的意思希望优化一下没想到给删了。。
HeCtIc LETHAL 16 May @ 10:24am 
Thank you very much.
天国的波利  [author] 16 May @ 9:57am 
@HeCtIc LETHAL I will consider your proposal, but it may take some time.