Sea Power

Sea Power

38 ratings
Royal Australian Defence Forces
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File Size
Posted
Updated
373.046 MB
30 Mar @ 7:17pm
1 Aug @ 8:13pm
18 Change Notes ( view )

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Royal Australian Defence Forces

In 1 collection by skyblazer
Nations of the World Mod Collection
7 items
Description

[Formally known as the HMAS Melbourne mod]

Bring the might of the Royal Australian Navy and Royal Australian Air Force to Sea Power with this comprehensive Australian Forces Expansion!

This mod adds a detailed collection of classic RAN and RAAF platforms, perfect for Cold War and early modern-era scenarios. Featuring both naval and air units, players can now command or encounter Australian forces across a range of historical operations.


Included Units:

Royal Australian Navy (RAN):

HMAS Melbourne (Aircraft Carrier)
Daring-class Destroyer
River(M)-class Destroyer Escort
Perth-class Guided Missile Destroyer
Adelaide-class Guided Missile Frigate
Battle-class Destroyer
Oberon Class Submarine

Royal Australian Air Force (RAAF) and Aviation Assets:

A-4G Skyhawk (Carrier-capable Strike Fighter)
Westland Wessex Helicopter (ASW and Utility)
S-2G Tracker (Carrier-based ASW Aircraft)
English Electric Canberra Bomber (Light Bomber/Recon)
Dassault Mirage IIIO (Interceptor/Fighter)
P-3C Orion (Maritime Patrol Aircraft)
RAAF F-4E
Sea King Mk.50 RAN
Custom RAAF Airbase for land-based operations

Highlights:

Authentic Australian equipment from the 1950s through the 1980s
Fully integrated naval and air forces
Ideal for Cold War scenarios, carrier operations, and regional conflicts

Deploy the fleet. Scramble the air wings. Command Australia's finest!

Special Thanks and credit go to:
darthmac_92(RADF Mod Assistant)
An Iowa class battleship(Supporting with HMAS Vampire Reference Photos and Research)
L963(Melbourne Setup)
Cookiesaurus(Tester)
BunterGoesHard(A-4 Skins)
Longbow(Tester)
Britishguy(Tester)
Brothermunro(Tester, and Ship Config Designer)
Hoovercopter(Tester)
AllTheKingsMen(Tester)
Plasm@n(Seaking RAN Skins)
Saelll451(F-4 RAAF Skins)
And Petrouvis(Assets and Support)


Without their support and help this mod would of not been possible.

This mod requires Sealifter, Anchorchain, and Preloader.zip to be installed to work

Sealifter, Anchorchain, and Preloader.zip Installation Guides:

Simple Install Guide by Skyblazer

Sealifter and Anchor Chain guide by Brothermunro

Notes:
When attacking with the A-4's simply right click the target. The Aim9's only work if you are in the right firing position otherwise the A-4 will not engage after a moment of trying.

S-2 Tracker's depth charges reliably deploy when flying at 1,000ft or lower

All textures are in 2k and can impact systems. If its to big of a problem I will work on a 1k texture size format version of the mod.

Daring turrets are split into 2 groups, left and right for the Bofors, and front and back for the Mk6 4.5inch guns. This lets the turrets fire at targets instead of holding fire while out of arc.
103 Comments
Brijeka 3 Aug @ 3:47am 
Hello again, is it possible to stop the Ikara's Mk-46 from diving so deep once deployed? This has a tendency to cause it to crash into the sea floor and explode in water shallower than ~250 ft, making it useless in a lot of coastal regions and almost anywhere the game has registered as being on a continental shelf (e.g. Bass Strait or the Arafura Sea, I presume the RAN would want its ASW equipment to function in our coastal waters...). By contrast, similar weapons such as the RUR-5 and Silex are able to deploy their torpedoes in shallower water without this issue despite both torpedoes entering the water with the same velocity as the Ikara's.

For reference, testing was done with only this mod + anchor chain/sealifter activated.
skyblazer  [author] 16 Jul @ 3:21am 
@Boris is this what it said in the log? I'll have a look at it this weekend to see if its on my end
Boris 15 Jul @ 7:36am 
Hallo. I need some help. There is a Problem with the Daring Class called "is allready in meshcollider list", which seems to make the ship "invisible" for the enemy.
I already deaktivated all other Mods (I only keept AC und SL) and changed the order but nothing helped.
Can someone help me to understand the problem?
skyblazer  [author] 29 Jun @ 6:53pm 
What mods do you have enabled so I can find the conflict?
TalkToMeGoose 29 Jun @ 8:16am 
Sea kings dont load in/ crash the game.
skyblazer  [author] 20 Jun @ 3:15am 
I suggest looking at a few other mods that work using Sealifter and if they're not working, turn off all your mods but one with the sealifter setup and test. If still broken best to fresh install sealifter, AnchorChain and preloader.zip
geographyRyan_YT 19 Jun @ 9:59pm 
Melbourne is broken for some reason, she won't spawn. Unfortunate, I loved using her.
skyblazer  [author] 29 May @ 5:17am 
I did some testing with the NTU mod loaded and haven't found any issues with the Daring or the River class. I will be uploading a update that fixes the Mk46 launchers on the River though
s.j.g2009 28 May @ 11:37pm 
I can't get the Ikara or Mk46 torpedoes to work on the River Class.
653776197 28 May @ 9:54pm 
After the game update, mod textures are missing