Total War: SHOGUN 2

Total War: SHOGUN 2

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Ultimate Expanded Field Command V1.58
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Tags: mod, overhaul
File Size
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995.188 MB
9 Apr @ 8:18pm
25 Jul @ 12:49pm
181 Change Notes ( view )
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Ultimate Expanded Field Command V1.58

In 1 collection by Lenny_Froggins
Ultimate Expanded Field Command Collection
11 items
Description
MULTIPLAYER IS PLAGUED WITH DESYNCS.

REQUIRES FOTS DLC

LOAD ORDER SAME AS THE ORDER IN THE UEFC COLLECTION

ONLY LENNY MODS AND UNOFFICIAL PATCH 1.7 ARE 100% SUPPORTED.


UEFC combines the battle mechanics of Field Command Sengoku with the Expanded Japan map, Ashina's Buildings/Units, and a Portuguese faction including new units and artillery. The whole system has been fit together better, with better balance and cohesion of design.

UEFC is for people who enjoy content maxxing, and playing all the battles. Very Hard is "balanced" and Legendary is a true challenge! (doomstacks)

This wouldnt exist without Uanime5 and the thousands of hours he has put into Morning Sun. It also contains the work of Chewie, Fuwuvi, Ashina, Fourstrider, The_Yogi, JasonXIA and more. Big thanks to Who_ci, who gifted me the Ikko DLC.

See below for the list of all mods included and unique features of UEFC.

Features:

-Expanded Japan map with 142 factions

-12 Turns per Year, diplomacy is rebalanced to work with 12 turns per year, thinking of it in terms of YEARS and not TURNS.

-Removed Realm Divide, since the AI has plenty of reasons stab you in the back already!

-Full Portugal faction with Arquebusiers, Pikemen, armored Knights, and even ships crew armed with sabres and pistols.

-Portugal can have up to 25 missionaries from churches. Optional Ultimate Jesuits submod gives koku for every Church.

-Period-correct artillery pieces for Portugal. Japanese factions get access to European artillery through the Dutch Factorij port.

-Forests give a larger cover bonus against range

-General units using Bows and Teppo are available to recruit!

-Changes basic Samurai as skilled archers in addition to melee combatants. Bow Samurai become "Kachi Samurai," a unit with limited ammo and better melee. The AI uses these troops as a second line that softens up your defenses as the first wave of melee units attack, then charges into the fray.

-Likewise, sword-wielding Cavalry has been removed. Instead it's Bow and Sword cavalry. This reflects a more historical order of battle during Sengoku warfare.

-Additional recruitment buildings and units, such as garrison buildings and professional Ashigaru troops distinct from the standard "Kumi" groups of armed peasants. The names reflect a more historical distinction between professional and levied peasants.

-Additional Trade buildings by Ashina, which give different assortments of imported goods. Finally, a way to get that stone for your castles.

-Castle towers now ALL shoot guns, and all factions can recruit Teppo units from the castle chain. Both of these changes reflect how the Teppo was prevalent at sieges and how Daimyo would have kept their Teppo units close.

-All factions get some number of Long Yari Kumi, not just Oda.

-Raised perceived AI trade value of imports/exports that are not Warhorses, so they are more likely to enter trade agreements with you and each other.

-Additional ships, such as Teppo (gun) versions of Sengoku Bune, O Ataka Bune and Nihon Maru, and Red Seal Ships with 10 cannons. Japanese can recruit "Captured Galleon" with 24 cannons if the province has both a Dutch VOC Factorij and a Pirate Fortress.

-Improved sailing: The optimal angle of tacking across the wind now matches the value for real galleons and caravels. Sailing directly into the wind is much slower and the only time the boats reef their sails. Maintain momentum when turning across the wind. For some reason, the AI sends Red Seal Ships charging straight at you, but I like that because they get in close and unleash their cannons, it's an interesting tactic.

-Improved ship combat from Lenny's More Fun Boats. Archers and Gunners now RUN to their stations, and archers loose arrows much faster.



HOW TO START PORTUGAL:

WARNING: DO NOT DISBAND UNITS AT THE START WHILE GENERAL DE SOUZA IS IN THE ARMY. IT WILL CRASH. MOVE HIM OUT OF THE SETTLEMENT IF YOU WANT TO DISBAND.


WARNING: After doing a lot of troubleshooting with other players, it looks like WINDOWS 11 might be causing recurring crashes.

Included Mods:
Lenny's EJP+FCS Compatch balancing and units
Lenny's More Fun Boats
Lenny's Sengoku Autoresolve Fix
Portugal by locobilbo (original) and myself (expanded)
Chewie's Field Command Sengoku + Lennys FCS Tweaks and balance
Fuwuvi and uAnime5's Expanded Japan 12TPY + Portugal
Ashina's Markets, Ports Produce Food, Garrison Buildings, Building Expansion with Units
Fourstrider's Retainers 1, 2 + Agents + General Skills
Historical Banners by JasonXIA
The_Yogi's Sengoku Artillery Pieces and Ships
Will's Colored Morale and Fatigue Text
Danylo's Pike and Shot 2 (portuguese weapons, Dutch Pirates)
Nanban Voice Addon by Vlakc, THANKS SNEDECK for helping me figure it out.
Garrison Unit Cards by Mr Tarzan
Chinese and Korean units from Morning Sun by Uanime5



FAQ:

-Names of Portuguese Generals and Merchants use a Japanese name. IF ANYBODY KNOWS HOW TO FIX THAT, PLEASE LET ME KNOW!
-Pistols are still the FOTS revolver. There is a file name conflict with the Crossbow. Anybody who knows how to change the address and key for a weapon, contact me!
-Amako has a few units of 10 men to start. They get 3 regions and the game crashes if I delete units from starpos. Simple nerf!

-HELP MY GAME CRASHES: It's the same answer every time: Use only my mods, Reinstall everything, delete user cache.

Recommended additional mods:

-Lenny's Battletech 1 Turn Per Technology: get to the good stuff faster, but still have an option early game to specialize in something a little faster than your neighbors. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3304970603

-Lenny's Ship Campaign Realistic Movement: Completely changes how players and AI interact with ships and shipping. Sailing ships can move about 1/3 of the length of Japan, and rowing ships 1/4. As in reality, you cant know where the AI ships will be or where they are going. The way to control the waves is to station blockades at choke points and dont forget to defend your trading ports, and the trading ports of your allies, for them! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3304964710

-1.5X Unit Size for UEFC. Does what it says on the tin.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461240995

-Lenny's Ultimate Weather: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3463621631

-JasonXia's Ultimate Colorful Historical Flags Submod: Does what it says on the tin.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473629271&searchtext=jasonxia+ultimate


If you have Pharaoh: Dynasties, check out my excellent lethality based battle mechanic submod for Radious: Killing Blow!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397569403&searchtext=Killing+Blow

If you like what I do and want to send me a tip, I have a little jar over here: https://buymeacoffee.com/lennyfroggins

IF YOU NEED TO GIVE A GENERAL OR AGENT SKILLS, SEE THIS: https://www.twcenter.net/threads/giving-characters-traits-money-through-savegame-editing.437837/

If you are getting a crash while trying to start a new campaign, clear the script file like so: https://steamhost.cn/steamcommunity_com/app/34330/discussions/0/3835423585504483506/


Popular Discussions View All (18)
57
18 Jul @ 6:45am
Seashell's Thread
Lenny_Froggins
18
19 Jul @ 6:33pm
PINNED: Turn based crashes
geist
14
4 Jul @ 5:32pm
incite revolt is pain
seashell
1,469 Comments
Yakuuu 1 hour ago 
the mod doesnt work for me , perhaps it is the shogun game not working , how do i fix this ?
Lenny_Froggins  [author] 3 hours ago 
v1.58
-----------------------

-All Hatamoto melee get +3 attack (they werent worth it)

-Make Donderbus Cavalry accuracy much more like a blunderbuss (wider spread), and set the range to 80. This way you can skirmish easier but if you fire at the full 80 you get less kills.
Lenny_Froggins  [author] 4 hours ago 
You cannot, limitation of the 15 year old game.
Eastorm 4 hours ago 
Where can i check my samurai/ashigaru limit?
Lenny_Froggins  [author] 4 hours ago 
Thanks for covering those questions, Frosty.

I'll just add that the Yari Wall is only usable by Portugal and Oda. Portugal gets it to simulate their European tactics, and Oda gets it as the masters of peasantry.

This is because the AI doesnt use Yari Wall effectively at all, it is essentially a player only ability that is extremely powerful. When in doubt, I try not to give the player advantages that the AI cannot fully utilize.

This is also why Arquebus units have all ranks fire: it makes the combat more fluid and the AI deadlier. The ranked fire in this game is really clumsy. I give it to some units because there is actually a use for it: slowing the tempo of fire down so that if cavalry charge at least one rank will get a volley in. But the AI doesnt use it.
Eastorm 5 hours ago 
@FrostyBoiis Thank you!
FrostyBoiis 5 hours ago 
may be wrng with #1, but the general skill tree allows for yari wall.High defence to incentivise using them in defence (sorta sounds dumb, but irl defence has the best advantage. Giving spears to 300 peasants and expecting them to charge an enemy is harder than making them stand in one area and defend themselves)
FrostyBoiis 6 hours ago 
@Eastorm
1.Yari wall is automatic, just sorta happens normally (theyre clumped up by default, so when approached and if they get the time, they will form a natural yariwall. I think the 3rd level of the middle line of the general skill tree provides said ability.
2. +/- 1 buildings increase unit cap. This way both you and ai cant just spam ashigru and win. You need to utilize specialized units effectively, just like the ai. It also works like anti-lag in my tests. Reason I pick this mod over other mods.
3. Googleable steps, modify the descr_sm_research.txt file (may break game, make sure to backup your stuff)
4. theres some ancilliaries that can grant +10% reload, +10% ammo, etc for gunpowder and siege units. You may just have to keep rerolling to get them. Also matchlock ashigaru get morale effects from ashigaru buff in skill tree
Eastorm 6 hours ago 
Thank you for your work! I have a few questions
1. Why do spear ashigaru now have 5x more defense? And don't have spear wall, is it work better? I tested some battles and it seems fine, just number scares me
2. Some buildings give me +- 1 samurai or ashigaru, what does it mean?
3. How to make tech learn longer? Because map is bigger, but I can learn all techs even before I'll leave my starting region
4. Is there any general traits for firearms?
Lenny_Froggins  [author] 8 hours ago 
Thanks for the feedback! I will check out donderbus, I can probably make their fire more donderbussy and less rifle with extra bullets. Is pretty OP currently even though it takes a lot of micro, if I make it less OP I might give it to every faction. ;)