Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms Overhaul+
   
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Tags: mod, Overhaul
File Size
Posted
Updated
56.168 MB
13 Apr @ 11:54pm
16 Apr @ 6:31am
8 Change Notes ( view )

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Medieval Kingdoms Overhaul+

Description
Completely modified overhaul

This mod is my personal mod , aims to provide a slightly more enjoyable experience.

All credits goes to : Medieval Kingdoms 1212AD TEAM

Economy Changes :


Building construction cost reduced

Resource production increased from buildings

Trade resource limit per city increased

Trade now an important source of income

Army upkeeps reduced

Garrisoned armies now have upkeep reduction

Recruitment cost increased

Research rate increased > %300 for all factions (Reason is most games over before you reach late era)

Tax Rate Changes :

tax minimal > 50
tax low > 80
tax normal > 100
tax high > 160
tax extortionate > 210

Growth from buildings increased a lot.

Public order :

Removed public order penalties from difficulty levels for player

Removed public order bonuses from difficulty levels for AI

Fame Level Changes :

imperium_level_1 > army limit 1 > dignatary limit 1

imperium_level_2 > army limit 2 > dignatary limit 2

imperium_level_3 > army limit 3 > dignatary limit 3

imperium_level_4 > army limit 4 > dignatary limit 4

imperium_level_4 > army limit 5 > dignatary limit 5

imperium_level_6 > army limit 6 > dignatary limit 6

imperium_level_7 > army limit 7 > dignatary limit 7

imperium_level_7+ > army limit 12 >

+Unlimited governors all levels

Increased prestige threshold for each level

Army changes :

Removed unit caps

General unit size doubled from 80 > 160

Stance :

Ambush > movement cost %80

Fortification > Removed movement cost

Raid > removed movement cost, range effect and upkeep reduction > public order hit +10 > stealing food increased > trade gold steal percentage increased

Horde factions now have upkeep reduction > %-50 until settle this buff removed after settling in

All factions have sack & raze options

Sack & raze income increased



Religion :

Local traditions numbers fix to 1

AI is more likely to convert religion

Percentage required to convert religion > %1

Diplomacy :

No more eternal wars.Making peace a little easier.Making peace now normalize relations quickly so ai not start war next turn like a brainless.

All diplomatic deals&events changed little bit.

All factions have all diplomatic options.

Province :

Base fertility increased for some regions



and more more , i don't write everything here.



This mod already have :

x2 size general units

Nomadic/migrant faction fix

More Tradeships & Carts

Campaign Difficulty Public Order Penalty+Bonuses Fix

so you don't need use this mods

Recommending use with '' Scripts Change for submod '' mod



Load Order !!!

Medieval Kingdoms 1212AD - Custom Cities Beta >

Medieval Kingdoms Overhaul+ >

Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha >

8 Comments
Batman123 123 15 Jun @ 5:44pm 
I can't play battle with your mods, it keep crashing
Tycherious 18 May @ 11:05pm 
I love that you put all the changes in the description. Great stuff man.
Mingles 18 Apr @ 5:50pm 
what was updated?
✨✨Rookietoppi✨✨ 18 Apr @ 8:39am 
Do i need to subscribe to all the required mods to run base pack campaign alpha?
Sorry im new to this
sʜıɴᴏᴠıᴀ  [author] 16 Apr @ 9:18pm 
you can , two different mod from each other but new pop growth effects description will not appear on buildings
Mingles 16 Apr @ 12:20pm 
can the script part of the mod be used without this one? if not could you make it so it can be used separately?
Combat0782 15 Apr @ 7:56am 
👍
sʜıɴᴏᴠıᴀ  [author] 14 Apr @ 8:56am 
mod is fine

check load order , disable other submods