Rain World

Rain World

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Watcher Expeditions
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Compatible With: Watcher
File Size
Posted
Updated
1.442 MB
18 Apr @ 9:42am
25 May @ 6:42am
12 Change Notes ( view )
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Watcher Expeditions

Description
This is a mod that adds Watcher as a selectable character in Expedition mode.
Adds all the Watcher creatures and Watcher to Sandbox/Arena because sure why not.
Adds all the Watcher ost to the Jukebox

Expeditions:
Start in random Watcher region. (non story, non rot region)
Start with 6 Ripple, 9 max ripple and 5 minimum ripple.
Expedition will end if you die at your lowest Ripple.
Spinning Top will not increase max & min Ripple.

Karma Flowers will still spawn despite Expedition normally removing them.
Normally in all regions, but if that is disabled only in Outer Rim, Daemon & Shattered Terrace

The Rot will have bloomed, but he has no purpose.
Game wont force you into Outer Rim. (50% chance to replace bad warps is always there)
The expedition will end prematurely if you enter the Bedroom in Ancient Urban.
Ancient Urban can be entered without needing 9 Ripple.


Challenges:
Most Watcher enemies can show up as Hunt challenges.
Shattered Terrace and Rot Regions are exluded.

Vista points have been added to some watcher regions, not all.

Find Spinning Top in one of the 13 Regions they spawn in.
The Echo Challenge replacement.

New Challenge : Infect 3-9 regions with Rot. 5 at default difficulty.
Kind of a Neuron Delivery replacement.

(Would do Prince Delivery, but he has no unique dialogue, nor are there new colored pearls yet)


Content:
A Perk where you gain Watchers Camo
A Perk where you start with a Poison Spear.
A Watcher Exclusive Perk where created Warps stay open forever, instead of closing after 5 cycles.

A burden where every region starts at 100% rot and a Mission associated with it.


Other

Obviously ending scripts are disabled.
OuterRim_Desert6 will always have a exit portal, not just when at too early in progression.

Passaging will work if you use that unlock. It will use the normal area screen because the Warp Sphere is incompatible with Passages.
Areas will be blank screens as there is no art for them, use top right to just select the area you want.
There is also a config to allow this in Watcher Campaign.

Fixes Custom Colors not working, Remix and Jolly.

Watcher Expedition Co-op seems to work. Portals may throw you a unusual amount.
Using multiple Watchers in Co-op is fine for the most part. Ripple Space may be confusing and only 1 Watcher seems to get the cosmetic ripple trail.
Using Watcher outside of a Watcher Expedition will allow him to Camo and Hover as if he had 5 Ripple.
Obviously he cannot make Portals outside of his Expeditions.

Only player 1 Watcher will leave mini ripples.


I do not know if official support is coming, there is some reference to Watcher in Expedition code but not anything too meaningful.


Vista Locations:
If you do not like blindly exploring to find Vistas, you could use Expedition Extra Config for a vista map.
Alternatively here are the room codes I chose.
Region
Rooms
Fetid Glen (WARC)
WARC_B02 | WARC_C09 | WARC_A05
Cold Storage (WARD)
WARD_E26 | WARD_R05 | WARD_R07
The Surface (WARG)
WARG_A06_Future | WARG_O05_Future | WARG_O06_Future
Signal Spires (WPTA)
WPTA_C02 | WPTA_D04 | WPTA_F02
Coral Caves (WRFA)
WRFA_A07 | WRFA_F05 | WRFA_I01
Rusted Wrecks (WRRA)
WRRA_C04 | WRRA_D01 | WRRA_L01
Torrential Railways (WSKA)
WSKA_D01 | WSKA_D19 | WSKA_D27
Sunlit Port (WSKB)
WSKB_C05 | WSKB_C11 | WSKB_C15
Desolate Tract (WTDB)
WTDB_A04 | WTDB_A22 | WTDB_A33
Heat Ducts (WARE)
WARE_H03 | WARE_H06 | WARE_H24
Turbulent Pump (WRFB)
WRFB_A11 | WRFB_B05 | WRFB_D01


Special Thanks:
_Wolf_ (on Github) — Russian translation — Русский перевод


Known Issues:
Camo Perk might be a bit jank looking on some character. (Gourmand is weirdly square if you have it on)
If disabling mod, and your "Expedition last selected character" is Watcher. The game tries to default to Monk. Sometimes this can fail, then, select a different a character first.


Popular Discussions View All (1)
2
4 Jul @ 10:56am
PINNED: Bug Reports
Wolfo
101 Comments
riley_ 4 Jul @ 11:07am 
suggestion for another burden:
- warped: large hostile ripple spawns begin to appear if you linger in one room for too long. time until they spawn scales up with room size, and they're blacklisted from certain important rooms like echo rooms and iterator/prince puppet chambers.
oog 4 Jul @ 7:58am 
the camo perk doesnt work:(
Just a Floating Eye 28 Jun @ 8:05am 
I too am having the issue where I cannot continue after meeting Spinning Top.
ultim8dragon 25 Jun @ 6:24pm 
grabing a melon crashes the game
MrLuqinhas 25 Jun @ 4:55am 
I have a problem that completely prevents me from playing expedition mode in the Watcher: There is no portal. In other words, I am stuck on the same map that I spawn on and I have no way to change maps or even complete missions that require searching for echoes or panoramic points.
Lamp 24 Jun @ 11:19am 
can you make the mod also have the portals in expedition not throw your items away?
I'm trying to go to Sunlit Port (from Rusted Wrecks) for a pearl challenge, and the portal keeps taking my pearl and my vulture mask and throwing them off the cliff
TheDestroyer 2 Jun @ 10:24am 
Don't poison spears lose their poison after one cycle? It does not seem useful, other than that i love all the challenges and perks you put into this! Especially the infecting regions
orlancst 31 May @ 10:07pm 
Finding Spinning Top challenges causes a bug that you cannot continue to the next cycle (The EXIT - CONTINUE buttons doesn't work in the Ripple level inscreasing screen) and you have to restart the game to continue.
ultim8dragon 15 May @ 8:07am 
GravelSlug.Plugin.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <5b7e660b2a6b4f40964d2c91ff26fb2b>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-968597248(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-1343986688(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <25a447d61af14c578680bb10f7318521>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?988172672(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1510291456(RainWorld)
ColorConfig.ColorConfigHooks.On_RainWorld_Update
ultim8dragon 15 May @ 8:07am 
RainWorldGame self) (at /RainWorldMods/WillowsMods/CoopLeash.cs:707)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-197466624(RainWorldGame)
MainLoopProcess.RawUpdate (System.Single dt) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?407336960(RainWorldGame,single)
Pom.Pom.RainWorldGameRawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at POM//Pom/Pom.InputHooks.cs:41)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-2017186304(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-462984192(ProcessManager,single)