Stormworks: Build and Rescue

Stormworks: Build and Rescue

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B-17F Flying Fortress
   
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1.717 MB
22 Apr @ 10:24am
11 May @ 7:41am
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B-17F Flying Fortress

Description
Blueprint includes: Plane itself, 6x 1000lb bombs, 12x 500lb bombs, 2x 2000lb bombs, Equipment lockers for crew and extra nose paint job

STATS:
Top speed: roughly 160mph
Armament: Nose 50cal, 2x cheek 50cals, top turret with 2x 50cals, 50cal roof gun, 2x waist 50cal guns, 2x50cal tail gun, ball turret with 2x 50cals
Fuel: nearly 630Gal Diesel
Cost: 300k$

!!! DOES ->NOT<- NEED INF FUEL,ELECTRICITY,AMMO !!!

Manual

How to start engines and take off:

-Use the cockpit image to find the buttons!
-Locate and press the Master Switch (Battery and hydraulics)
-Activate fuel pumps 1 - 4
-Its recommended to activate "Sync to Throttle 1"
-Activate engine ignitions 1 - 4 and up the throttle to 0.1
-The engines should be spinning a bit, now you are ready to get this in the air (turn of ignition)
-Deactivate parking brakes
-Locate the Flaps and put them down
-Taxi if necessary (Throttle 0.1 - 0.25)
-Throttle up and hold S
-Once in the air you should activate "Transmitter power" (activates coms and radio operator's radio)

Copilot: Shares WASD and ARROW control with the Pilot, you can't deactivate this

Navigator:
Has a map and can send headings for heading hold - first the navigator sets a heading and sends it, the Copilot can accept or decline the heading, if accepted it will activate and the plane will set course for that heading, if you want to turn off the heading hold the navigator has a button and the Copilot can HOLD down the "accept" and "decline" buttons - this will cancel heading hold

Coms:
All stations have coms - you toggle PPT and then when you talk it is heard within the entire plane, The Pilot and Copilot have interphone (pilot) and intercom (copilot), theese need to be first activated then "push to talk"

Bombardier:
He has a panel that controls how many bombs to drop and the interval between them (seconds) then he just presses "drop bomb series" after the bomb bay opens to drop, if you want to drop 1 bomb just set that in the amount of bombs to be dropped and press the drop bomb series button. He also has a Bombsight that can be adjusted with the keypad to be accurate, you can zoom in and out with the arrows.

Bombs
There are 3 bomb payloads in the blueprint - 500lb 12x, 1000lb 6x, 2000lb 2x. They can be placed in the B17 using the selection grid. Line it up with the reference images!!! The bombs themselves have more / more powerful warheads depending on the bomb (the bigger the bomb the better the boom)

Attaching bombs

First go to the editor and find the selection grid at the top right of your screen (its the second one from the left)
When youre in the selection grid a menu should open up at the left, at the bottom of it there is an option to "Load content" press it. Now you navigate to the workshop section and find one of the 3 different bomb loadouts. Once chosen click it and now it should automatically be placed in the correct position, then press "Paste" at the top of the selection grid menu on the left. (Hope this helps)

Radio operator:
His radio is pretty simple - audio recieving / sending, signal strenght, PPT and frequency.


Heading hold:
explained in the navigator section



Gunners:
ALL gunners are camera controlled and SPACE to fire

Roof gun:
it will be in a position facing down, once you get in the control handle it will pull down a bit, now you can press 1 and 2 to aim more up or down, if you get out it will automatically reset to its down position

Sperry Ball Turret:
This gunner is the same as the others but its difficult to enter so here is a guide -

-Take off so you have enough space bellow the plane to enter
-Press the "Lock in back or down position" button
-Press the ball turret override button to have control with the arrows (this overrides only the arrow buttons in the plane and turret)
-Tilt the turret straight down
-Turn on the "Lock in back or down position" -It should lock in the straight down position
-Go to the radio operator room and open the hatch
-Enter
-Press "5" to close the hatch from the inside of the turret
-Press "3" to unlock the hard point that locks you horizontaly
-Press "6" to turn off the override button
-Press "1" to turn off the "Lock in back or down position" button
-Press "2" to activate the turret (let you use mouse to aim)
-Press "4" to activate HUD (you can actually press E on the top or bottom half of the HUD to adjust brightness)
-Space to fire

How to exit:
-Press "2"
-Press "3"
-Make sure override is off and use the arrows to turn the turret towards the back (it should lock)
-Tilt the turret down using the arrows
-Press "1" and keep tilting the turret down until it locks
-Press "5" to open and simply jump out
-Close the hatch and return to the panel
-Press the "Lock turret in back or down position"
-Activate override
-Use arrows and tilt it back up
-Press the "Lock turret in back or down position" -It should lock in the back position
-Deactivate override

Hopefully this is understandable if not comment and I will remake it :)

Also pls dont reupload lol

Credits:
Monitors: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865152605&searchtext=monitor
Checkers in the radio operator room: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2692350889&searchtext=checkers
gunsight in ball turret: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633425909&searchtext=reflector+gunsight


#B17 #WW2 #plane #aviation #Bomber #USA #US #1:1
22 Comments
tobiplaysgames  [author] 29 Jul @ 9:12am 
@Dimensiion.INC Copilot panel complete right side (Brake Lock) or there is also emergency Handbrake on the bottom right of the center console
tobiplaysgames  [author] 29 Jul @ 9:11am 
@madextzmax You need to increase the throttle above 0.10 for them to start
tobiplaysgames  [author] 29 Jul @ 9:09am 
@DynamicDodo99 Did you set the desired altitude hold? its the keypad at bottom of the center console.
tobiplaysgames  [author] 29 Jul @ 9:07am 
"WE" will probably make a b52 in the future
LazyFortress  [author] 8 Jul @ 8:17pm 
Sry I’m not replying much but first of all parking brake is the on by default, you need to input the alt to hold it there, and I probably will make a B52 in the future (could take a while lol)
DarkRaven 7 Jul @ 3:57pm 
Can you make a B-52 Stratofortress? (P.S your vehicles are awsome.)
DynamicDodo99 6 Jul @ 8:22pm 
The hold altitude button seems to just make the aircraft nosedive?
Dimension.INC 1 Jul @ 7:17pm 
where is the parking brake
LazyFortress  [author] 20 Jun @ 10:25am 
thats weird is it because you didnt do it in order? master s. > fuel pumps > fuel pumps > throttle up
madextzmax 19 Jun @ 7:00pm 
the props wont spin not even a little i did the master switch turned on the sync button fuel pumps and igniton and it wont budge