RimWorld

RimWorld

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The Dead Man's Switch - AncientCorps
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Mod, 1.5, 1.6
File Size
Posted
Updated
24.941 MB
23 Apr @ 6:28pm
18 Jul @ 10:09pm
15 Change Notes ( view )
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The Dead Man's Switch - AncientCorps

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years. Now, the underground military facilities built for total war are operating once again.

Ancient automatroid war machines are gathering on the surface. However, we still don't know who their enemy is...
















Author’s words
First of all, I would like to thank you all for your support, which allowed me to re-add the contents that were removed when the DMS was released due to production time issues. Although many contents and texture designs are already very different from the original plan three years ago, and in the process of making this module, I had to remove things that seriously extended the workload, but I believe that this will not affect your love for the Dead Man Switch and Fortification series :3

This year is the second year after the official release of the Dead Man Switch, and it is also the time when I started to work on my graduation thesis. The days after completing the module will also be another challenge, but I believe everything will get better!

So without further ado, I hope you can enjoy. _Aoba 2025/4/24



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Popular Discussions View All (1)
0
12 Jul @ 7:38pm
Bug & Error Issues
Kiterain Salvatore
267 Comments
大番薯之怒 2 hours ago 
古代城市废墟开启原版战利品模式进游戏会有一条红字,有空的时候麻烦修一下哇~
Mr. Kitty 13 hours ago 
Ah, My assumption it was an issue with another mod was incorrect? I appreciate your prompt and efficient work. I look forward to when motorised is updated alongside a few other mods you work on / manage but no rush. Thanks for all you offer the game.
AOBA  [author] 18 Jul @ 10:16pm 
@blackops8131 @xianchen 該問題已修復。但對於已經生成地圖的地下設施"可能"不起作用。
AOBA  [author] 18 Jul @ 10:15pm 
@Mr. Kitty Fixed in latest update.
Mr. Kitty 18 Jul @ 6:53pm 
Are there any known incompatibilities that would cause one's pawns to be unable to exit the underground facility after entering?

I had no issues up until I entered such a facility at which point I came to find out once I was done clearing it that I could not exit through the entrance I had arrived through.

I saw no noticeable errors in the log so I'm rather perplexed but with how well the mod works I can't imagine it's an issue of the mod itself rather than some incompatibility with another mod.

I'll continue looking through my mods to see what might have caused this.

Just figured I'd shoot my shot and see if anyone knew of anything that would cause it off hand. If not it's all good. ^^ Great mod overall. Only wish I could gestate the automadroids in this alongside those in the regular dead man's switch mod. :steamthumbsup:
Selk 18 Jul @ 6:38am 
@모르는사람 I don't have this issue, I'm playing in 1.6 and everything seems to be working correctly.
모르는사람 17 Jul @ 3:13am 
After the 1.6 update, ancient corpses no longer spawn on the map — is this just my issue?
blackops8131 15 Jul @ 7:01pm 
同样升降井下去之后无法回到地面
xianchen 14 Jul @ 4:16am 
用升降井进入地下设施后,无法使用地下的升降井返回地面
S.S.Mogeko 13 Jul @ 2:30pm 
Ancient urban ruins' Vanilla loot option causes This mod to have cross-reference errors.
Something with "AM_MRE"