Crusader Kings III

Crusader Kings III

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Domicile For Everyone
   
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759.499 KB
28 Apr @ 6:20am
22 Jun @ 4:42pm
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Domicile For Everyone

In 1 collection by Saltfish
生活质量类 QoL mods
8 items
Description
This mod is a minium implementation to give Estates for every vanilla government without domicile.
It's recommended to place it at the TOP of your loader, as it override 00_government_types.txt.
What difference with existing ones?
This one overrided less, so with better compatibility, and almost no localization need.
Added a rule to dicide who can get extra Estates, default to players only.
I just want a minium implementation for my other mods to implement some feature by domicile. So don't ask if Estate have some building useless for others XD.
Support existing save.
Does not support mod governments.
If you find you didn't get domicile:
Try get another title, if still no domicile, means another mod overrided government file.

此模组是为无住宅政体提供住宅的最小实现。
由于修改了00_government_types.txt,建议放在载入列表顶端
与已有的其他类似模组有什么区别?
此模组覆盖更少,兼容性更好。
增加了游戏规则,默认为只为玩家提供额外的住宅。
这个模组只是为了为我的其他模组提供总是存在的住宅,不要问我为什么庄园给了一堆没用的修正 XD
支持已有存档。
不支持其他模组的政体。
如果你仍然没有得到住宅:
尝试获取另一个头衔,如果还是没有,说明模组冲突。
32 Comments
Saltfish  [author] 22 Jun @ 4:42pm 
修了
ziyun 22 Jun @ 8:14am 
发现个问题,使用这个mod和变成冒险者mod,在通过决议变成冒险者之后,过一段时间会自动变成一个游牧制领主。
Saltfish  [author] 18 Jun @ 5:06pm 
已修
天依家的曲奇 18 Jun @ 1:59pm 
大佬,我发现现在我开启这个MOD之后,视察线的生活技能一直是冒险者的样子,导致没法开视察,也没法用仲裁
FunGaming44 17 May @ 6:14pm 
I have my mod that makes them playable that is why i asked but i will keep on looking because i'm using your marvelous code as a base for that also my thanks for your awesome work and then add onto it with a special building just for barons
Saltfish  [author] 17 May @ 6:09pm 
as for barony level, I believe in current version they are not playable, maybe you can try changing it in script rule, this might have some hardcoded limit when granting.
Saltfish  [author] 17 May @ 6:08pm 
that is another issue about multiple domicile title, IIRC there is some minor bug about multiple domicile title conflicting, which cause undefined behavior when calling domicile title after really get a NF title later..
FunGaming44 17 May @ 4:29pm 
got another suggestion, an option for default game would also be great like just normal game behaviour as game rule you now have no limit and player only a default game vanilla option would be great
FunGaming44 17 May @ 4:20pm 
added the following to dfe_effects fixed it so administrative also get them now, just need to figure out how to make it so barony level can have some sort of estate still


administrative_government = {
create_nomad_title = {
name = ESTATE
government = administrative_government
holder = this
save_scope_as = new_title
}
}
FunGaming44 17 May @ 4:12pm 
looks like you didnt set administrative in the dfe effects code