Total War: WARHAMMER III

Total War: WARHAMMER III

507 ratings
From the Grave - Vampire Counts custom expansion
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units
Tags: mod
File Size
Posted
Updated
284.202 MB
29 Apr @ 11:10pm
5 Jun @ 4:07am
7 Change Notes ( view )

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From the Grave - Vampire Counts custom expansion

Description
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!UPDATE!



* 4 new units
- Barrow Guard (Sword and board infantry)
- Dread Marshals (2-handed infantry) + Officer unit
- Mourn Guard Knights (Cavalry)
- Mireborne Horror (Monstruous cavalry)

* Units added to the raise dead mechanic

* Spells added to the heroes/lords including custom raise dead spell ("From the Grave") - both campaign and custom battle though in order to use the spell properly in custom battle please deselect the vanilla raise dead spell.

* Minor bugfixes (Vlad fixed, Unit cap fixed)

* Building added for cavalry/monsters

* Overal adjustment of balance / unit spacing. (also more mass added to the Pale Monarch)
!This is a difficult topic hence please share your suggestions with us on how to improve this!

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Mixer dependent if you want the 2 heroes and 2 lords to show up.
Should be fully compatible with most mods. I will be adding more units going forward.



  • Big thanks to AwDiddums in helping me create all the skills / passives / balancing of the units and lords.
  • Big thanks to JAFAR FROM AFAR for providing screenshots.
  • Big thanks to iAboLo6fa for providing screenshots.
  • Big thanks to X-T for providing me with Barrow Guard & Mourn Guard Knight weapons.
  • Big thanks to Skeleton Crew for helping me with some of the DB/balancing stuff.
  • Big thanks to Frodo for creating RPFM.
  • Big thanks to Ole for creating AssetEditor.
  • Big thanks to Mixu for creating Mixer to unlock the agents for different cultures.
263 Comments
Kysaro  [author] 21 hours ago 
@Reaper not too sure if it has a cap.. He is quite powerful comparing his costs to others will have another look at it when in updating it next.
Kysaro  [author] 21 hours ago 
Thanks, as for rebalancing; wont be touched anymore. Impossible to keep everyone satisfied as its been modified multiple times now. But everyone is free to alter the mod to their liking. Feel free to reach out to me in Discord and ill even show you how to do so. :)
Reaper 23 hours ago 
Love the mod and the unit designs. The HP regen on the Pale Monarch seems a bit overtuned though, does it have a cap? He seems to be outhealing the damage he is taking even against AP.
GFreenD 13 Jul @ 6:24am 
great mod but my god it requires heavy rebalancing your units are costing twice as much upkeep as same or stronger units of base game (also some unit tiers dont seem to reflect their actual power as example vargul vs mireborne horror you can get vargul at castle lv 4 and he is tier lv 4 but mireborne is castle lv 5 building for a tier 3 who should be tier 4 if not 5 because all his stats are better then vargul apart his health and regeneration.)
Kysaro  [author] 13 Jul @ 2:57am 
Thanks for sharing will look into that. Material files sometimes get screwed up when creating wsmodels - should be an easy fix.
AshesForces 13 Jul @ 12:19am 
Golden Knight texture error
AshesForces 13 Jul @ 12:11am 
Wrathmongers texture error
Kysaro  [author] 11 Jul @ 1:44pm 
Thanks all, sorry for being a bit more absent but Ive been working on another mod in the meantime.

The lords should show up, probably a mod conflict somewhere.

MightBeRuku, thanks so much appreciate it buddy!! Good to see there are still passionate TW content creators.

Balthasar thanks for making a translation mod.

Once my Slaanesh mod is done ill try and come back to this.

Will also fix some of the mentioned bugs then, thanks all
Balthasar23th 7 Jul @ 2:02am 
Thanks for your mod! I have made a German translation for it. Feel free to link it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3519136108
YTMightBeRuku 5 Jul @ 11:11am 
Just released a mod showcase on this! Loving the theme but can't help myself from seeing the Uruks from LOTR xD Keep up the amazing work and i can't wait for the future!