Cavalry Girls

Cavalry Girls

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迦梨時代核心Age of Kalika Core
   
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File Size
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17.895 MB
11 May @ 9:21am
2 Jul @ 12:53am
36 Change Notes ( view )

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迦梨時代核心Age of Kalika Core

In 1 collection by pןouɹⱯuı̣ʍpƎ
Age of Karika [zh/en/jp]
6 items
Description
About This Mod
Age of Kalika fully overhauls various game mechanics, introducing new weapons, attachments, fortifications, medical supplies, and pilot suits.
Power System
Weapon weight no longer affects mobility, but consumes more power instead. Additionally, most universal weapon accessories can be re-equipped, significantly reducing the workload during maintenance. The generator provides power to the weapons. If the power is insufficient, the mech will be unable to fight.
Weapons
Weapons in the Age of Kalika have at least 22 slots, provides more space to install modules. All weapons also have a core chip that can be upgraded by using special tools, enhancing firepower and even granting special effects.
Drones
Drones are now deployed via control antennas and have dedicated weapons.Different drone antennas determine the number and specifications of drones that can be controlled.
Mecha Mobility
Significantly improved mobility balance for a smoother piloting experience. Also, you can replace the mech's foot modules to change its running style, or even enable flight.
Turret
Turrets can no longer be moved and have significantly increased firepower and durability, making them usable as cover.
Combat Injuries
Getting hit in combat can injure the pilot and requiring medical treatment.
New Gamemode
You no longer have to sacrifice yourself for the Empire. You can choose to roam the wastelands in a giant mobile base, or become the lord of a new city, guarding your people at the gate like a medieval noble. Or even encounter an unexpected meeting with AI in a combat simulation? It's all up to you!

Website
Age of Kalika MOD Fandom wiki[cavalry-girls.fandom.com]
Join Our Discord community[discord.gg]














53 Comments
pןouɹⱯuı̣ʍpƎ  [author] 19 Jun @ 2:06am 
了解, 那我再向製作組回報一次, 現在遊玩無論有無mod的情況下都暫時不要選擇額外天數
麦露的帕谢克 18 Jun @ 10:55pm 
我昨天打的,试了试幸存者,结果卡死了
pןouɹⱯuı̣ʍpƎ  [author] 18 Jun @ 8:03pm 
【重大更新 Major Update】
重製了近戰武器,現在總共有16個不同的近戰武器;這些武器可以蓄力攻擊
重新設計了近戰武器的配件

Redesigned melee weapons, now there are 16 different melee weapons which have heavy attack.
Redesigned melee weapon equips.

近接武器のデザインを変更しました。これにより、強力な攻撃力を持つ近接武器が16種類になりました。
(長押しで強力攻撃)
近接武器の装備のデザインを変更しました。
pןouɹⱯuı̣ʍpƎ  [author] 18 Jun @ 7:58pm 
哦哦, 那個是之前倖存者模式的問題, 前陣子製作組說已經修復了
麦露的帕谢克 18 Jun @ 7:39pm 
我忘了是幸存者模式还是挑战模式了,难度开满额外天数选择阶段会导致卡死。
pןouɹⱯuı̣ʍpƎ  [author] 16 Jun @ 8:23am 
這個設定原版遊戲也有的, 原版的桑甚至幾乎沒有遠程攻擊的能力, 相較之下這邊給的槽已經要多上非常多, 只限制了"不可以兩隻手都拿重型武器"
pןouɹⱯuı̣ʍpƎ  [author] 16 Jun @ 8:21am 
就是機體本身的槽位限制, 有的機體機動性比較強, 代價就是武器槽會受限; 相反的火力較強的初始移動能力也比較差一些
(MOD移除了武器對速度的影響, 所以機動性高的機體如果火力也強過重型機體, 就會失去平衡)
麦露的帕谢克 16 Jun @ 4:48am 
说起来有个疑问,为啥有的机体是24/23有的是24/24?
pןouɹⱯuı̣ʍpƎ  [author] 15 Jun @ 10:31pm 
所以我後面也會給製作組寫建議的, 看能不能優化一下配件的升級機制, 以更加適配倖存者或挑戰這類長遠養成受限的模式
pןouɹⱯuı̣ʍpƎ  [author] 15 Jun @ 10:29pm 
目前是這樣, 倖存者玩法本身就是所有物品都隨機刷的, 我自己有時候等個三級的護盾核心都要等很久, 不得不先用比較差的模塊當作過渡
(主要是機體的防禦配件會受到這個限制, MOD的高等級防禦配件都十分超模, 因此絕對不會開放直接升級, 只能透過合成工坊升級, 而倖存者模式因為沒有合成, 就剛好在這件事上吃虧了, 唯一能做的就是調高這些物品的刷出機率來降低倖存者模式難度, 也許之後會出一個額外的難度選項、甚至流派偏好選項)