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AI Transports
   
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14 May @ 4:52pm
19 May @ 1:44pm
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AI Transports

Description
AI will now use all transports....!
Units will embark and disembark. Units will embark only when no enemy units are close. low HP units can enter even if enemy units are close. Units will disembark when enemies are in close or when the transport unit is low on HP.
(This took quite some time to try my best to make them smart, and i think they do this well...)'' Let me know if anything can be improved, and I'll try to improve it.
4 Comments
NoobsTheseDays  [author] 15 Jun @ 2:33pm 
@slappy White, What would you suggest? Low hp units enter transports (This could be removed)? increase the range on when AI can disembark units to the front?
Slappy White 13 Jun @ 8:54pm 
I have been using this, and it works, however I find it now just a way to make it easier to kill more CPU controlled stuff. I have been just murdering full transports full of goodies
NoobsTheseDays  [author] 21 May @ 7:14pm 
I don't think it would be possible.
jeff.s.wiggins 19 May @ 3:38pm 
Any chance you could make this for Gladius as well?