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There are dozens of us!
DOZENS!
Like for example, by default, at the beginning of every round, Archipelago looks like this:
Eagles: 1 spawn point (carrier)
Ravens: 1 spawn point (airstrip)
However, if I alter things to remove carrier as a spawn point altogether, instead giving Eagle 2 separate spawn points at the beginning of the game, I’m not 100% sure how or even if the game picks between the two and decides one will spawn more bots than the other.
My question is, in the aforementioned scenario, do you think or know whether this mod would pick one of the two and make that point uncapturable, or would it be useless for that purpose since I didn’t include one of the “default” spawn points for the map in my re-configuration?