XCOM 2
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[WotC] Team Cohesion Re-enabler
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15 Jun @ 1:58am
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[WotC] Team Cohesion Re-enabler

Description
Unlocks a base game limitation where bonded soldiers stop building cohesion with the rest of the squad after they get a bondmate. This mod allows bonded soldiers to continue gaining cohesion with non-bondmates.

In base WotC, once two soldiers form a bond, their cohesion with the rest of the squad is reset to zero and cannot increase.
This mod will prevent cohesion resets with other soldiers when two bondmates are formed. It won't work retroactively, if you have bonded soldiers, the cohesion building with the other soldiers will start from 0 again, but will start nonetheless.

Safe to add mid-campaign. Compatible with everything. No overrides.

19 Comments
Shuri-Sama 28 Jun @ 1:35am 
looking forwards to it ^^
Syion 25 Jun @ 4:32pm 
I managed to bond one person to two people using this mod. >:D (I can't upgrade their bond and I have absolutely NO clue when it even happened, I think I went "Monkey see, monkey click" when I bonded them. DX)
AgRipnus  [author] 23 Jun @ 11:56am 
Yeah it's a piece for my next mod which alongside my complex bonds manager will involve bonding soldiers as couples/friends/rivals based on cohesion. So instead of only manual as it is now, you'll have the game prompt relationships to you. I can't do multiple bondmates exactly, as that would break the existing system, but I can set up a parallel smaller system that looks a lot like it, so you can play matchmaker with your soldiers,
Shuri-Sama 23 Jun @ 11:29am 
nice mod but atm i dont think its very useful. u can only have one bondmate at the same time. would be great if we can have more than 1. i mean in my opinion it makes no sense at all. u only care about ur best buddy but everybody else in ur team can stabbed in the back and you dont carw ^^
horsepowerYT 21 Jun @ 3:17am 
this is really helpful, cause when a high level bond mate dies and you want a replacement, you'll have to build them back up, this negates that, thank you
Bix 20 Jun @ 7:27pm 
thank you i cant wait to see where this goes from here
AgRipnus  [author] 19 Jun @ 10:41am 
It's background work for my next mod. I think the only practical use right now is when a bondmate dies it allows the remaining soldier to quickly get a new bondmate.
R.I.P*DEATH 18 Jun @ 11:48pm 
BTW WHAT DO THIS MOD DO ANYWAY?
david.kahil1 16 Jun @ 4:12pm 
thanks, man with your mods, i have sat down and read all the lwotc historypedia, you have made this into a total experience, investment in the characters, amazing
AgRipnus  [author] 16 Jun @ 7:51am 
I don't think the game blocks cohesion from taking negative values. The UI doesn't support it but there's nothing in the game that reduces cohesion. I'll look into it, what do you have in mind?