Project Zomboid

Project Zomboid

775 ratings
[B42]Neat Crafting V1.5
14
4
2
3
5
9
4
4
2
5
5
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.304 MB
17 Jun @ 12:52pm
6 Aug @ 4:51am
14 Change Notes ( view )

Subscribe to download
[B42]Neat Crafting V1.5

Description
If this Mod not show on Mod list,99% your game is run on Build 41 ,this mod only work for Build 42

Update V1.5
  • Optimized some visual effects.
  • Fixed a bug: some recipes should not display the batch crafting button.


Update V1.4
  • Resizeable window
  • Add grid style recipelist

Update V1.2
  • Add a search function for input items
  • Add clear text button for searchbox
  • Make vanilla categories appear first
  • mouse over the category list,show every category's name
  • put the time text on the output panel
  • fix the bug when press"b"to close panel,the mouse over text still exist
  • remake lots of texture,use the new nine-patch way



If you want to display XP gain, try this mod Addon XP Display

Better Layout

I’ve studied a lot of games and dived deep into Project Zomboid’s crafting system to design a UI that I believe fits better. While it’s not perfect yet, it already makes the complex crafting UI feel more intuitive and flexible. Here’s what I mainly improved:
1. More visual elements – more things are represented by compact and easily recognizable icons.
2. Removed a lot of unnecessary information.
3. Consolidated more text data, displayed through tooltips.

Better Categorization

I believe the category list isn’t that important. Usually when we open the crafting panel, we already have an idea of what we want to craft. So I reduced its space usage and show detailed category names on hover.
If you're a modder, you can add your own category icons in `media/ui/CategoryIcon`. I’ve also included a base PSD file in the folder.

Better Input Panel

The input panel used to feel cluttered because of the many icons and messy layout. So now, I only kept two icons — one for “will be kept” and one for “partially consumed.” All other items will be fully consumed, and “kept” items are always displayed at the front.

Performance Improvements

I almost completely rebuilt the crafting panel, making sure all logic only updates when necessary. I also implemented a new method for handling long lists. This allows the panel to maintain decent FPS when opened. However, since everyone’s PC is different, I really need your feedback on this part , I’m not sure how well it performs on lower-end systems.

Gamepad Support
Gamepad support won’t be added anytime soon. I’ll wait until I’ve finished all UI redesigns, then buy my first gamepad and start learning its interaction logic. If you're a controller player, unfortunately this mod won’t meet your needs just yet , please give me some time.

Mod Compatibility
Compatible:
  • Craft and Build Category Translate [B42]
  • theshortcut
Known Incompatible:
  • what can i craft ( Similar functions already in this MOD )
  • what can i craft addon ( Similar functions already in this MOD )
Other mods that modify the crafting panel won’t have any effect.




About permission
You are free to extract and use any content from my mod without asking for permission.
If you want to republish my mod, you need to follow these rules:
1. There must be substantial and important improvements.
2. If my mod has not been updated for a long time and has caused many issues, you may modify and republish it.

Workshop ID: 3502080466
Mod ID: Neat_Crafting
Popular Discussions View All (3)
23
5 hours ago
PINNED: Bug Report
Rocco
12
28 Jul @ 8:39am
PINNED: Help me translate
Rocco
7
1 Aug @ 6:10am
PINNED: Suggestions
Rocco
172 Comments
awaken 5 hours ago 
Looks nice but if you decide to play without it and disable this mod and related mods it doesn't revert back to original UI and you are left with broken UI.
OxTailSafu 5 hours ago 
One of the big ones is Authentic Z, specifically with their backpacks, but also another one I noticed is with HydoCoBees. Various items from their such as honeybees/beeswax don't show up with that context menu option despite being used for recipes. It could be a case of those mods needing to be updated, but my main concern would be that modders who have to add that functionality for their items manually.
Rocco  [author] 5 hours ago 
@OxTailSafu I've tested some mod items and they seem to work fine, but I haven’t tested too many. If you can tell me which mods you're using, I can test them and try to figure out what's causing the issue.
OxTailSafu 6 hours ago 
I've noticed this doesn't seem to apply consistently for modded items for whatever reason, you happen to know anything about that by any chance?
Rocco  [author] 6 hours ago 
@OxTailSafu This feature has now been officially included by the devs after 42.11. When you right-click an item, you'll see an option called "Show Craft Recipes Used In" , but not all items have this option, only those that are actually used in recipes.
OxTailSafu 6 hours ago 
"Known Incompatible:
what can i craft ( Similar functions already in this MOD )"

I'm just now trying this mod for the first time, and I can't seem to figure out how to replicate the function of What Can I Craft. How does one go about doing that?
Johnny Dollar 7 hours ago 
Thank you so much for the fast update.
You're a real boss.
Rocco  [author] 9 hours ago 
- update to match 42.11
- temp use vanilla ui for dry entity
- use vanilla function to search, when selecting a recipe from the magazine, all recipes in that magazine will be shown, with the specified one highlighted.
Ziodyne967 5 Aug @ 4:03pm 
welp. I just started to try out the leather makin stuff, but with the new update, the ui is kinda screwed. Also had to turn off the neat building ui Rocco made as well. Really bad to return to vanilla cuz it looks so bad :(

really looking forward to updates to your mods! Make's building more bearable. Good thing the inventory ui wasn't messed with else I wouldve just taken a break from the game. all the neat ui mods from rocco are good!
Banana Phone 5 Aug @ 12:59pm 
Looking forward to it, this mod rocks!