Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I will try to make a patch when I got time too and see if I can make them work together.
I think the main headache would be the UI differences during empire creation, namely the ethic civic and authority choice screen.
-----------------------------
zone_slots = {
slot_city_government
slot_city_01
slot_city_02
}
-----------------------------
Then just adjust all housing and jobs numbers in any file they appear by multiplying them by 100. After that, go to building files and change any instances of num_sapient_pops to sapient_pop_amount. Hey presto, it should 'work' from thereout. Hope that at least lets some people use this version.
@It's UwU - This has been mentioned at length in the comments bellow yours. A big warning that the mod is bugged is also plastered on the top of the page. The Bug Branch Version is the ONLY one still updated at present. I'm unable to update this version since the Mattie AH- the Dev - has the local files from which this is uploaded; no one but he can update this workshop page's mod.
@Mattie AH - Please, come back and upload the update for this.