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The gameplay is “narrow” throughout. I don't mean that the map itself is narrow, I mean that the path is narrow.
Users who like to fight in cluttered situations will like it.
However, the following two points are a bit problematic. It may be a difference of taste.
(1) Collecting gas cans is not interesting and the scope of action is too large. The number should be halved or at least the number and speed of vehicles should be reduced.
(2) The rooftop in the finale has many obstacles and is easy to get stuck on. it is a level of stress in the TANK fight and should be somewhat organized, even if it goes against the original design.
The paths are confusing, searching for cans scattered all over the map while being run over by cars is tedious, and the bots are useless.
Don't play it if you don't have three other people to accompany you and know how to ration supplies because you'll need them.
The Japanese/cyberpunk/neon-style settings are beautiful, so I'm very grateful that they wanted to make a campaign out of it. These details need to be fixed, and it would be a more enjoyable experience.
P.S.: It would also be very helpful if they added more custom music to match the map to give it more atmosphere, like music for the tank, for example.