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The gameplay is “narrow” throughout. I don't mean that the map itself is narrow, I mean that the path is narrow.
Users who like to fight in cluttered situations will like it.
However, the following two points are a bit problematic. It may be a difference of taste.
(1) Collecting gas cans is not interesting and the scope of action is too large. The number should be halved or at least the number and speed of vehicles should be reduced.
(2) The rooftop in the finale has many obstacles and is easy to get stuck on. it is a level of stress in the TANK fight and should be somewhat organized, even if it goes against the original design.