Arma 3
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D.I.R.T. - Dynamic Textures
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Data Type: Mod
File Size
Posted
Updated
24.177 MB
6 Jul @ 2:46am
24 Jul @ 2:31am
8 Change Notes ( view )

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D.I.R.T. - Dynamic Textures

Description
Applies texture layers dynamically to units in Arma 3

D.I.R.T. – Diwako's Immersive Realtime Textures

Bring your battlefield to life with D.I.R.T., a powerful and immersive Arma 3 mod that dynamically applies environmental textures to uniforms and backpacks in real-time. Watch as your units gradually get dirty, soaked, scorched, or frosted — all based on what's happening around them.

No more static, clean uniforms in the middle of a firefight. Whether trudging through mud, getting drenched in the rain, or crawling through snowy terrain, D.I.R.T. adds that missing layer of realism and visual storytelling to your missions.

Core Features
• Dynamic texture layering on soldiers and gear using Arma's UI2Texture system
• Smooth transitions between effects for visual realism
• Highly optimized to manage VRAM usage and performance via re-usable texture canvases
• Fully configurable in-game through the "Addon Options" menu

Currently Supported Effects
• Dirt buildup
• Snow coverage
• Rain soaking
• Active snowfall
• Burn/scorch marks (ACE fire compatibility)

Customizable & Extendable
D.I.R.T. also acts as a framework: add your own environmental effects via mission config (description.ext) or through compatibility mods. Perfect for mission makers and modders looking to take immersion to the next level.

📘 Full documentation and examples on GitHub[github.com]

Compat mods
Blood Textures

F.A.Q.
Q: Will this work with any gear mod?
A: It will work with any mod, the uniforms and backpacks however need to be re-texturable for this to work.

Q: Can you make it so the effects only appear on certain body parts?
A: Nope, as the nature of the beast, each uniform texture is different and I would need to make custom textures for any uniform.

Q: Will this work on vehicles?
A: Nope, different beast all together.

Q: Is this performance heavy?
A: Not performance heavy, but memory heavy. If you are experiencing issues with blurry textures, either restart your game, use the "FLUSH" cheat, and decrease the maximum dynamic texture setting.

Q: Helmets, vests, and weapons are not affected!
A: Not possible right now using a script solution. This needs Bohemia to add support for these as well.

Q: Can this be used client side without the server running the mod?
A: Yep. The base functionality is all client side, maybe some features in the future require everyone to run the mod.

Q: It is snowing but it applies the rain texture, is this broken?
A: Only recently-ish a flag has been added to tell arma the snow particles are actually snow and not rain. Some (older) maps may not have that update. However you can update the rain effect to be flagged as snow by running this on all clients and people that join afterwards.
private _rainParams = rainParams; _rainParams set [15, true]; setRain _rainParams;

Q: There is another mod that does the same, what gives?
A: I am not beating around the bush here. That mod is a direct inspiration for this one, but I disagree with the handling of "displays" and thus the stark buildup of VRAM usage. I have given suggestions to the mod author but I received the answer that these parts are not being touched anymore, thus I decided to implement a mod on my own with these suggestions in mind.

Known Issues
> Loading savegames will make units end up pitch black.
A work around, which does not fully work has been implemented, but it seems there is an Arma3 bug at play as well...
https://feedback.bistudio.com/T193200

> Vests and Helmets do not have dynamic textures
Actually not an issue, simply no support from Arma for this

Links
GitHub[github.com] (Feel free to contribute :) )
Wiki[github.com]


Screenshots by:
The Rookie
diwako
Kaido
HoneyBadger
169 Comments
HBAOplus 1 hour ago 
Hello, when doing swimming, does the uniform also got wet?
diwako  [author] 7 hours ago 
Had a small chat. Turns out the uniforms were darkened as they were wet and not dirty, thus the washing did not show up.

and a small correction on my end, if the dirt value is above 25% then it becomes washable.
S. Jorgensen 7 hours ago 
We are fully dirty and it says nothing
diwako  [author] 7 hours ago 
Hmm, washing yourself only works if the dirt effect has reached 75% or above. It will not work on snow

What does it say if you run this
systemChat str (player getVariable ["dirt_main_groundDirtValue", 1])
S. Jorgensen 7 hours ago 
No nothing
diwako  [author] 7 hours ago 
No ace self interaction > equipment > wash yourself option
or double clicking onto a water bottle in the inventory?
S. Jorgensen 7 hours ago 
For some reason the washing yourself dont work for us? its turned on in the settings and its ace water
diwako  [author] 24 Jul @ 2:38am 
Small update after talking with Georg Ravioli a bunch, i kind of figured i selected the textures the wrong way round.

This small bugfix update reverse the look up of texture selections. Now, pants from S&S for example get dynamic textures applied :D
Georg Ravioli 23 Jul @ 11:54pm 
Amazing, well I have my work cut out for me lmao
diwako  [author] 23 Jul @ 11:53pm 
As shitty as it sounds, both... info is taken from both arrays...