Arma 3
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D.I.R.T. - Dynamic Textures
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Data Type: Mod
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24.177 MB
6 jul om 2:46
24 jul om 2:31
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D.I.R.T. - Dynamic Textures

Omschrijving
Applies texture layers dynamically to units in Arma 3

D.I.R.T. – Diwako's Immersive Realtime Textures

Bring your battlefield to life with D.I.R.T., a powerful and immersive Arma 3 mod that dynamically applies environmental textures to uniforms and backpacks in real-time. Watch as your units gradually get dirty, soaked, scorched, or frosted — all based on what's happening around them.

No more static, clean uniforms in the middle of a firefight. Whether trudging through mud, getting drenched in the rain, or crawling through snowy terrain, D.I.R.T. adds that missing layer of realism and visual storytelling to your missions.

Core Features
• Dynamic texture layering on soldiers and gear using Arma's UI2Texture system
• Smooth transitions between effects for visual realism
• Highly optimized to manage VRAM usage and performance via re-usable texture canvases
• Fully configurable in-game through the "Addon Options" menu

Currently Supported Effects
• Dirt buildup
• Snow coverage
• Rain soaking
• Active snowfall
• Burn/scorch marks (ACE fire compatibility)

Customizable & Extendable
D.I.R.T. also acts as a framework: add your own environmental effects via mission config (description.ext) or through compatibility mods. Perfect for mission makers and modders looking to take immersion to the next level.

📘 Full documentation and examples on GitHub[github.com]

Compat mods
Blood Textures

F.A.Q.
Q: Will this work with any gear mod?
A: It will work with any mod, the uniforms and backpacks however need to be re-texturable for this to work.

Q: Can you make it so the effects only appear on certain body parts?
A: Nope, as the nature of the beast, each uniform texture is different and I would need to make custom textures for any uniform.

Q: Will this work on vehicles?
A: Nope, different beast all together.

Q: Is this performance heavy?
A: Not performance heavy, but memory heavy. If you are experiencing issues with blurry textures, either restart your game, use the "FLUSH" cheat, and decrease the maximum dynamic texture setting.

Q: Helmets, vests, and weapons are not affected!
A: Not possible right now using a script solution. This needs Bohemia to add support for these as well.

Q: Can this be used client side without the server running the mod?
A: Yep. The base functionality is all client side, maybe some features in the future require everyone to run the mod.

Q: It is snowing but it applies the rain texture, is this broken?
A: Only recently-ish a flag has been added to tell arma the snow particles are actually snow and not rain. Some (older) maps may not have that update. However you can update the rain effect to be flagged as snow by running this on all clients and people that join afterwards.
private _rainParams = rainParams; _rainParams set [15, true]; setRain _rainParams;

Q: There is another mod that does the same, what gives?
A: I am not beating around the bush here. That mod is a direct inspiration for this one, but I disagree with the handling of "displays" and thus the stark buildup of VRAM usage. I have given suggestions to the mod author but I received the answer that these parts are not being touched anymore, thus I decided to implement a mod on my own with these suggestions in mind.

Known Issues
> Loading savegames will make units end up pitch black.
A work around, which does not fully work has been implemented, but it seems there is an Arma3 bug at play as well...
https://feedback.bistudio.com/T193200

> Vests and Helmets do not have dynamic textures
Actually not an issue, simply no support from Arma for this

Links
GitHub[github.com] (Feel free to contribute :) )
Wiki[github.com]


Screenshots by:
The Rookie
diwako
Kaido
HoneyBadger
182 opmerkingen
Marki 55 minuten geleden 
Sorry, if you missunderstood. I am not talking about rain. I am talking about crawling/proning on the ground. It is unrelated to overcast, snowing or raining. I am talking getting "snowy" from the ground.
diwako  [auteur] 2 uur geleden 
Probably checking if in the rain texture path there is something about snow. Here it only checks if the rain parameters is set to snow.
Marki 2 uur geleden 
I know what you mean, but when I am running Project Dirt or whatever its called, it correctly applies snow. So map might not be broken. Thats why it got me curious.
diwako  [auteur] 4 uur geleden 
see FAQ about this
> Q: It is snowing but it applies the rain texture, is this broken?
Marki 5 uur geleden 
I noticed that crawling around in the snow (Chernarus Winter from CUP Terrains), you get dirty instead of snowy
DarkSight007 28 jul om 8:17 
@diwako still, some people or teams do like to get a bit spicey on compat makers, wouldn't hurt to ask, idk.
diwako  [auteur] 28 jul om 6:59 
Compat mods do not really need permission imo. You are just making 2 different mods compatible without modifying them usually.
DarkSight007 28 jul om 6:35 
@diwako That would be awesome, then maybe I can try my hand in compat modding, but ofc with yours and theirs premmision ;p
diwako  [auteur] 28 jul om 4:13 
Right now the mod only support units which are in the generated array of this script

private _units = allUnits;
_units append allDead;

then what ever is in the "_units" variable is being checked. I could add a functionality, so other mods can add what ever objects they want, but me directly supporting other mod objects which are not units is probably not gonna happen.
DarkSight007 28 jul om 3:31 
When a unit gets a dismemberd limb, it becomes bloodied all over or it gets into underwear state, is there a posibility that your mod can add a texture on top of blodied state for example dirt texture but its a whole uniform per say of the dead unit. In that sense it "texture scans" or whatever?